Recent content by MadHacker151

  1. M

    Help Thread: Quick Questions & Answers

    Could someone explain to me what an OAM is in terms of GBA hacking? I keep hearing it a lot in some threads but dont exactly know what it is or what its used for.
  2. M

    [Other✓] ASM

    Hello, I want to learn assembly for my hack, and I am trying to find the best place to learn it. There are at least five different tutorials about ASM, so what would you guys suggest using (the best one) for a beginner? If I should use multiple, which should I use and in what order? I just want...
  3. M

    Code: Mega Evolutions and Primal Reversion

    Hi, I'm having some trouble installing this... I downloaded devkitarm and put all the files in a folder, then all of the files from the mega evo zip from the github in the folder, and finally i put the python3 contents in. I made an empty folder called build, and then put a fresh firered named...
  4. M

    Help Thread: ASM & Disassembly

    Oh my god it worked, the data copied to my new location!! I can't you enough Touched, I REALLY appreciate the help!!
  5. M

    Help Thread: ASM & Disassembly

    That was a pretty foolish question, the ram or rom question.. Wasn't thinking straight :/ But anyway I tried dereferencing 300500C (at least I think) and it still will not copy it to the offset stated. Well, this is what I have: As you can see I did what you said by loading r0 again with ldr...
  6. M

    Help Thread: ASM & Disassembly

    Thanks a ton! Hmm.. Well the address I'm trying to copy is a pointer to the code (the code is in different locations depending on the length the player chooses in game.. Its the player's name) so I can't exactly put the exact address of the code. I can put the offset of the pointer to it though...
  7. M

    Help Thread: ASM & Disassembly

    Hi, so I am still a bit new to asm (very new actually..) and I am trying to copy an 8 byte long piece of code from FireRed's RAM, and place it somewhere else. Is there any way I can do that? For example, it takes whatever is at (said offset) and places it somewhere else. It doesn't have to be...
  8. M

    [Other] Help with compiling c code! :(

    Hello, I am trying to follow Shiny Quagsire's tutorial on replacing the gamefreak intro found here: https://www.pokecommunity.com/threads/304077 My problem is, I know how to compile the ASM into a .bin but i don't know how to compile the .c coding into a .bin.... I understand you need to use...
  9. M

    [Other] How to open these files?

    Thanks very much!
  10. M

    [Other] How to open these files?

    All 3 of those? So I can just change its file open type to notepad correct?
  11. M

    [Other] How to open these files?

    Hi can someone help me.. I don't know how to open .lsc files and .sh files and .c files! Can someone PLEASE help me by telling me how to open these? I first posted this in the thread on replacing the gamefreak intro by shiny quagsire which is why Im trying to open these but got no reply. Help is...
  12. M

    Development: [FR] Replacing the GameFreak Intro

    Hi can someone help me.. I don't know how to open .lsc files and .sh files and .c files! Can someone PLEASE help me by telling me how to open these? Help appreciated! Thank you
  13. M

    [Other] Trouble With Attacks

    Hi, does anyone know how to find the location of attacks? I've been trying to change what type some of the attacks are to my new type I inserted, but pokemon game editor doesn't let you change their type if it is for a new type. So Im trying to figure out where each attack is located in a hex...
  14. M

    Code: ASM Resource Thread

    Hi, I dont know if this is still an active thread or not but.. Is it possible to make a trainer or gym leader have more than 6 pokemon, for example a team of 7? Like 7 pokeballs with 7 pokemon.. I don't know if thats possible or not but it would d really cool.. Thanks
  15. M

    [Other] Rival Palette Help

    I don't think u understand my question.. I'm changing the rivals overworld not trainer sprite. The palette is only wrong in the intro.
Back
Top