Recent content by Magicsaur

  1. M

    4th Gen What Pokemon Follows You?

    My shiny Rapidash follows me! :D
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    [Tutorial] Black and White Style Fakemon, Animated!

    Thank you! I agree Rossay, it should go into more detail, so I'll work on that when I have time. I have some more sprites in progress using this method so I'll put them up here eventually as more examples. I hope my tutorial helped someone!
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    [3D] Pokemon Axis Project - Working Title

    Thanks! Yep, I use particles.
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    [3D] Pokemon Axis Project - Working Title

    Thanks! C: @Spira: Game! @Evil Arms: I, ah, haven't gotten to that part yet. I'm just programming the battle engine right now XD I should have some screenshots of that up really soon. @Hooh64: Am I really THAT obvious? O____O Well, you got me. I am Superfeesh of Arokai, but...
  5. M

    General game making help

    perhaps the problem is that you are trying to remove the child from within it. try rewriting the code so it goes in the parent MovieClip. also, is this totalscore a number? because instead of using a movieClip for that, you could have dynamic text in the parent and instead of trying to go to...
  6. M

    General game making help

    It's been a long time since I've written AS2, but you could possibly try this. totalScore = 0; //variable used to keep track of your current score on (press) { totalScore+=1; this.parent.pokemoncaughteasy.gotoAndStop(totalScore); //unload Movie Behavior if(this == Number(this)){...
  7. M

    5th Gen Likes and Dislikes of Gen V Pokémon

    Gen V is a whole is okay. I love the new bugs in particular. But that Thundrous/Tornadus/Whateverus pokemon is really lacking in creative design and execution. It's a buff genie thing with a mustache, sitting on a cloud. Seriously? Come on, Gamefreak. Even Jynx looks better than those things...
  8. M

    General game making help

    it looks like you're using Actionscript? actionscript 2? and you are trying to get to the next frame of the pokemon's animation? If you can clarify please, I can help you. C:
  9. M

    [Tutorial] Black and White Style Fakemon, Animated!

    A Pokemon Black and White Sprite Animation Tutorial For Fakemon! Do not use or claim the above sprites. They are © me. I wrote this tutorial a few days ago, because I didn't see anything like this anywhere. I hope it's okay to post in this section, and I hope it helps someone! C: With this...
  10. M

    [GIMP & Flash CS-X] - Animate a Fakemon, B/W Style!

    A Pokemon Black and White Sprite Animation Tutorial For Fakemon! Do not use the above sprites in your game. They are © me. This community seems really big on making pixel game in the style of pre-B/W games, with the addition of a bunch of interesting new fakemons. But I've only seen one game...
  11. M

    [3D] Pokemon Axis Project - Working Title

    Thanks! Each pokemon will have a standard special attack animation, an attack animation, a critical hit animation, and a hit animation. Occasionally i might throw in an animation for a particular move. It depends on the complexity of the pokemon, so it can take anywhere from one hour to four...
  12. M

    Rate The Signature Of the Person Above You

    It's very clean and aesthetically pleasing. And I love Lapras. <3 10/10
  13. M

    [3D] Pokemon Axis Project - Working Title

    Thanks! Just because Unova is a new region doesn't meant that Kanto ceases to exist. Everything is 3d, meaning game world and characters. I use textures, if that's what you mean by tilesets. :)
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    [3D] Pokemon Axis Project - Working Title

    PROJECT [Working Title] Progress Estimated at 1% Battle engine with rudimentary AI is being programmed. IntroductionHello, I'm Magicsaur, and I'm new to this place. I'm a bored self-taught programmer artist animator, and I'm interested in all the fangame projects around here, so I'm...
  15. M

    Screenshot/Music Showcase

    This is the battle user interface I am working on for my 3d pokemon fangame project. The upper right move slot is bigger because the mouse was hovering over it. Move slots are also colored based on the move type. Constructive critique would be awesome! c:
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