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Okay I just redid all the male character sprites using OWM, a tool I just learned exists, and now the female sprite is reduced to a black rectangle (but only sometimes and I can't figure out the pattern yet) and everyone goes invisible in certain spots on the map I loaded the states in.
Exactly what it says. He just has static at the top and bottom, much more at the top. I don't know how to even begin solving this problem. It doesn't occur when running for some reason. Is it possible to just edit it away?
Okay I'm coming back to this finally to say that I just fiddled with the map type or whatever it's called; I changed it to 'show village names' and it worked. So I guess that was it.
It's what it says. Basically, I don't know what's wrong, but the player just can't run afterwards. I'm not sure what's wrong. Any help would be greatly appreciated.
My script is this:
#dynamic 0x481DD4
#org @start
lock
faceplayer
checkflag 0x8C0
if 0x1 goto @gotten
checkgender
compare 0x800D...
Thank you! It does raise another question though; I don't know how to initiate trades using XSE. I was able to do all the stuff by messing with 'Trade 1' but I don't really know how to get Trade 1 to happen.
I'm not sure this is a good idea, so maybe don't trust me, but what I do, for like every important NPC too, because I like to give my important NPCs and events loads and loads of text, is just have several msgboxs in a row. When I run out of text in the little box thingy, I just paste in what I...
The title says it all. I just want to know how to do it, and if it's possible. I want it to be a lv5 female Bulbasaur named Evzáldea/Evzaaldea if the accents aren't possible and an OT of Násynne/Naasynne, if that matters at all. Different region, conlang for worldbuilding, blah blah blah. I've...
okay, so I'm making a hack of pokemon sapphire (which apparently is not the greatest idea but oh well) and there are two trainers that, when battled, the battle proceeds normally, until the defeat text. It just scrolls automatically, slowly, and pressing the A button (Z) does nothing. At the end...