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Recent content by Makotto

  1. Makotto

    Development: 12 Palettes for Icons

    I haven't updated this thread for a time, this is mostly because I have get in more important projects, but I'm still going to finish 12Pals. I wasn't planning to update this today, but I guy asked if this is bug-free and I feel a little bad for let the things this way, mainly because I have...
  2. Makotto

    Graphics: Icons for 12 Palettes Project

    I would like to update again just when Kanto is finished, but is almost one month from the last update, so yeah, here is 66~~105.
  3. Makotto

    Graphics: Icons for 12 Palettes Project

    It would be better if you submit more than one by post, otherwise this thread is going to turn into a mess. You are right, I'm going to continue Kanto. Also I will put these sprites in the OP and give you credit when I update the thread this night. Thank you!
  4. Makotto

    Graphics: Icons for 12 Palettes Project

    Yes, the second frame should be different, all icons are going to be animated, it would be a waste of ROM memory if they weren't.
  5. Makotto

    Graphics: Icons for 12 Palettes Project

    I'm not sure if I understand well your question. The purpose of having two frames is to have an animation, for which other reason we should use a second frame? If you are asking if you can submit sprites alone without second frames for this thread, it's better not. Also, if you are talking about...
  6. Makotto

    Graphics: Icons for 12 Palettes Project

    First of all, for the purpose of this thread check this: https://www.pokecommunity.com/threads/406111 Every project needs a symbol. I'm making this thread to provide sprites ready to insert and to be used with the 12 Pals Project. Also, I will not refuse any kind of help, doing sprites for...
  7. Makotto

    Development: 12 Palettes for Icons

    Some hacks are already using it lol. I have been really busy, my PC needed some repair and I get a hard cold, so still couldn't finish it :/ I was hoping to post again just when finished it, but knowing that some people may want this, I fell the need to post the changes that I have made so far...
  8. Makotto

    Development: 12 Palettes for Icons

    I complete forgot MrDoll's Sugimori resource, I've been thinking that I would need to redo 1-4 gen because the community just have made second frames for games that don't have their owns and used 1-4 icons from BW, a big thanks for the sugestion, that will make the work so faster.
  9. Makotto

    Development: 12 Palettes for Icons

    First of all, thanks for the criticism, coming from you it means a lot. Second, I think you missed a few things, but in general you're right, some of these things I forgot. If you use the palettes locations that I sugest in the first post, you would cover most of the cases of texts, the mon...
  10. Makotto

    Development: 12 Palettes for Icons

    Update 1: https://www.pokecommunity.com/posts/9865251/ My first post contributing to the community, I'm so excited. Sorry for bad english.I tried so hard and get so far, but in the end, it doesn't even matter. 12 PALETTES FOR POKEMON ICONS Hey, like the box ones If you were like me, you...
  11. Makotto

    [Script] Multichoice that don't lock the script progression

    Is there any alternative to multichoice that don't block the script execution? I'm using Fire Red and JPAN's as bases and trying to display a image when you switch from a choice to other, if I use showpokepic or JPAN's fossil display system, the words written in the multichoice appear on the...
  12. Makotto

    [Graphics] Other grass animations in FR?

    Uhm ... how can I do this during the game? A forest tile that has its own grass animation and things like this.
  13. Makotto

    [Graphics] Other grass animations in FR?

    I want to insert new grass animations, other than the normal one and the unused ones that would use the same animation format of the normal FR grass. Anyone know anything about this? If this helps, I'm hacking FR and have the JPANS patched. An image to ilustrate what I'm saying:
  14. Makotto

    Quick Research & Development Thread

    There is a table for box wallpapers in 0x3D2A10 12 bytes for entry, in this format: (TILESET POINTER) (TILEMAP POINTER) (HEADER PALLETE POINTER) The box pallete is immediately after the header one, so don't have an entry on the table. The offsets for each tileset, tilemap and pallete related to...
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