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Recent content by MargieA

  1. MargieA

    [Completed] Pokémon: Abstract Version

    The story part of the game is fun, but when you say this is fully open world, you are lying. You cannot do the gyms in any order you please because you need HMs to get to half of them. So, it is not open world. I do like that the level scaling. I have gotten the 4th badge and my party is in...
  2. MargieA

    [Released] Pokemon Pathways (1/19/25: Alpha 9.1.3)

    Hey, I'm really enjoying exploring the different choices in this game. However, I think I totally messed up in one part. I accidentally missed class when the second part of going to explore the ghosts at night with Akiza, Hyun and Yariette. Thus I didn't get that locket and didn't hear the...
  3. MargieA

    [Released] Pokemon Azure (Act 2 Released!)

    I lost to one of the guardians in the Daedelic Gate, and was booted back to the library in the B town. The strange thing is, the guy I had retrieved the library book for was back at the front desk, and he gave me another fossil, the greatballs and the points just like the first time... so now...
  4. MargieA

    Script: [v21] Wild Drop Items

    Will this work in previous versions?
  5. MargieA

    [Release] Pokémon Essentials, version 21.1 - 30th July 2023

    Is there a hotfix for this version?
  6. MargieA

    [Scripting Question] Change in Splash Do I need to go into scripts?

    I was trying to change the move, "Splash", to actually do something: [SPLASH] Name = Splash Type = NORMAL Category = Status Accuracy = 0 TotalPP = 40 Target = User FunctionCode = UseRandomMove Description = The user flops around so much it stimulates it's brain and randomly produces any...
  7. MargieA

    Changed Splash

    I was trying to make it so that Splash would do a random water type move, so I set it up like Metronome, and put Flags CannotSplash in everything but the water moves. But when I went to test it out, it uses other type moves. #------------------------------- [SPLASH] Name = Splash Type = NORMAL...
  8. MargieA

    [Question] Range error?

    I am attempting to create a game in essentials 21.1, and got this while running in debug mode. I'm not sure if this is something that would cause problems with the game or not.
  9. MargieA

    Strange message in debug mode

    Sorry if this isn't the right place to post this. Not sure where else to do so. I am attempting to create a game in essentials 21.1, and got this while running in debug mode. I'm not sure if this is something that would cause problems with the game or not.
  10. MargieA

    Script: Save Slots Scripts for Pokemon Essentials v21.1

    Okay, I figured out I needed to just scroll down. I put in everything that was in the pictures, but I am getting error codes when trying to compile while opening the debug game. I've been trying to go through everything to see if I misstyped or forgot to enter something, but cannot figure out...
  11. MargieA

    Script: DiegoWT's Starter Selection (v21.1)

    Yeah, after I asked that here, I looked in at the actual script, and saw how it worked and figured that out. I'm wondering if there's a way to modify it to work for more though. I'm afraid to try because my coding expertise is close to nil... I'm good with some of the basics like I get color...
  12. MargieA

    Script: DiegoWT's Starter Selection (v21.1)

    Will it work if you have more than 3 starters available?
  13. MargieA

    [Question] Error code

    Ah, I figured it out. I took out the space between "Effect" and "Chance". DOH! didn't realize I put it there in the first place... I really need new glasses :P
  14. MargieA

    [Question] Error code

    [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] Exception: RuntimeError Message: Bad line syntax (expected syntax like XXX=YYY) File PBS/moves.txt, section FLY Effect Chance = 30 Backtrace: Compiler:119:in `block in pbEachFileSectionEx' Compiler:100:in `each_line' Compiler:100:in...
  15. MargieA

    Script: Save Slots Scripts for Pokemon Essentials v21.1

    I was trying to put in the script editor what shows in the pictures, however, when I go to the UI_Load in the editor, there is something very different from what shows in your picture. So, I have no clue as to what to do. I had no problem with the save data part, just the ui_load
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