Recent content by Martyk

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    [Battle] Physical moves only battle

    Ah you are the best! Seems I made a mistake in TrySetCantSelectMoveBattleScript, but it works now! Thank you very much for the help and the quick replies!
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    [Battle] Physical moves only battle

    i can still use non-physical moves, for example using ember en growl when using torchic instead of only being able to use scratch
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    [Battle] Physical moves only battle

    Thats a good idea. I'll look into that, thank you! Edit: Still can't seem to get it working. If someone has any ideas please share them
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    [Battle] Physical moves only battle

    Thanks for the response! Tried this but it didn't change anything, can still use other moves besides physical. Maybe this isn't the right function to set this up in
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    [Battle] Physical moves only battle

    Hello, As the title suggests I would like to create a "physical moves only battle". So I thought the way I could set this up, is by setting a flag before the battle starts and then in the function static void HandleInputChooseMove(void) in src/battle_controller_player.c I would check wether...
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    [Battle] Battle effects

    Hiya, I played Pokemon Unbound and really liked the custom battle effects it added for gyms/elite4. If I wanted to add something similar to my game, how would i go about this? for example, I would like to add the power herb effect to a battle so every pokemon can use 2-turn moves in 1 turn, but...
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    Simple Modifications Directory

    [pokeemerald] Day/Night encounters I'm happy I can finally contribute to this page. Major thanks to AmbientDinosaur who helped me on my way, link to that post is at the end. 1. Adding a new special [/SPOILER] 2. Setting up the different encounters Next we need a new variable that keeps...
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    [Map] [Pokeemerald]Deleting maps

    Okay, thanks i'll look into that. Yeah i will probably change some levels in vanilla to new maps, so i wont have to delete them but just change them. Thanks for your help!
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    [Map] [Pokeemerald]Deleting maps

    Hey, sorry for the slow reply. I've attached my map-groups file. I reverted back to the state where it was still working. So the problem started with the fact that I added too many maps in Group 0, did not know there was a max at 127. So from Route_210 till Route_204Up has to go. Thanks for the...
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    [Map] [Pokeemerald]Deleting maps

    Hello, I was wondering if someone could explain how I would go about deleting a map from the game. I've tried myself but I end up with the following message: Help would be very welcome since Im not sure were the problem lies and how to fix it.
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    (Pokeemerald)Help needed with Birch's introduction

    Hello, I was messing around with the Birch introduction and wanted to add a window with 3 choices in it. However, the space where the 3th choice is remains a black box in the window. I can select the third option but I cant seem to figure out where I go wrong. Its probably some small thing...
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    [Pokeemerald] [Pokefirered + Pokeemerald] Quest Menu

    (EDIT) Never mind, I found the problem. sub_81983AC has been renamed to Menu_InitCursor. I'll leave the comment here for if anybody else runs into the same problem. Hi, I would really like to add this because this is simply an amazing feature! However, I get the following error: src/quests.c...
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    [Battle] Re-battle trainers

    Thanks for the quick reply!
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    [Battle] Re-battle trainers

    Hello, I want to add the feature that you can re-battle certain trainers immediately with the same team they had. so not like they do with the pokenav in the original game where the team of the trainer changes (and you would have to wait till their rematch is available). I think this means I...
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    [Other] No trade evolutions

    You are the best, thank you!
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