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Recent content by Mastermind_X

  1. M

    Eeeeeh, @PokeBunny, don't think I wouldn't be around anymore! Just no new posts in the board...

    Eeeeeh, @PokeBunny, don't think I wouldn't be around anymore! Just no new posts in the board from my side, as the university keeps me busy. @ All: I apologize for not writing back. If any of the below mentioned problems is still of any importance, feel free to drop me an e-mail...
  2. M

    Research: Scripts

    I once started a documentation of it. But it never was finished. The first pre-alpha-draft can be found here: http://sfc.pokemon-inside.net/hitchhikersguide.html
  3. M

    4th Gen Sprites extracted! Discussion.

    I used only one of the pokegra files. imo there are several additional sprites in the rom...
  4. M

    4th Gen Sprites extracted! Discussion.

    http://sfc.pokemon-inside.net/hgss.php They can be found here too... shinies and backpics included!
  5. M

    Diamond/Pearl/Platinum hacking

    Hey portgoose, the basic problem is not how to display the map models. It's rather that we (at least I) have no clue how you could implement a working DPPl editor in terms of vertices, textures and so on. The maps do not consist of "blocks" anymore (as we are used to with the GBA-generation) so...
  6. M

    Tool: Day/Night System by AndryAndrew & HackLars - Version 1.1.0 released!!!

    I don't need to fight. Believe me. I wouldn't sound that nice if I had anything against this...
  7. M

    Tool: Day/Night System by AndryAndrew & HackLars - Version 1.1.0 released!!!

    Obviously you don't know what you're talking about. I need the screen to check if the whole code was loaded into the RAM because it wouldn't make any sense to execute it from ROM with the small 16bit bus. I rather prefer fast routines and therefore I use the 32bit bus of the IWRAM. ;-) It...
  8. M

    Ruby/Emerald/FireRed - Non-profit hack warning screen (Sample)

    I wonder if we shouldn't go a step further and disable the whole ROM if you don't play it with an emulator. I know that the flash-card users won't like this idea but it would make life harder for pirates...
  9. M

    Tool: Day/Night System by AndryAndrew & HackLars - Version 1.1.0 released!!!

    I appreciate this one as far as the implementation of the color-channel-change is concerned. But I would be interested in the devkit you used to build the recoding routine - and you definitely used one every hacker who has at least a little bit of ASM knowledge can confirm that due to this...
  10. M

    Diamond/Pearl/Platinum hacking

    Heyho... I was able to reconstruct the maps and display them via OpenGL ... Costed me some hours of hard work... =\ http://sfc.pokemon-inside.net/news-439 news... ^^
  11. M

    Tool: The Official DayAndNight-Thread

    Heyho, it's still nice to see that there is some activity around DAN. I had to reinstall my computer, that's why I wasn't online for the last 3 weeks. @RedBlood: Lol... There is a first "pre-released" version... Just check my homepage. greetz MX
  12. M

    Tool: The Official DayAndNight-Thread

    Please read the thread properly. I already explained why I need that screen for the next few releases and OF COURSE the italian versions will be supported too... greetz MX
  13. M

    Tool: The Official DayAndNight-Thread

    Where can I get that version of VBA-link? If I open a patched ROM with VBA-link1.7 it works without problems...
  14. M

    Tool: The Official DayAndNight-Thread

    Strange. I know these errors but I thought I had them fixed... Which versions were you using? Cool video! May I upload it to SFC? (I'll give credit of course) Which version do you use? I suggest to use 1.7.2 from the official page (that means NO hacker addons, NO logging features, NO -m...
  15. M

    Tool: The Official DayAndNight-Thread

    What the heck?!? What's the problem? Oo You just have to use another address, 'cause if you divide 7122044 by 16, you don't get an integer value. Just use Hexadresses ending with 0. greetz MX
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