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Recent content by MasterWarlord

  1. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    On this page and some other pages I've seen some token mentions of only being able to have 15 person events at once. . .But I've done a map with over 20 gym trainers before that worked perfectly normal. I'm assuming it's just they just can't all be close enough on the map to have more than 15 on...
  2. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    So, just for the hell of it, I put one of the 25 ??? slots in the wild and caught it (Fire Red), just to see what would happen. It doesn't show up in the dex, which I don't especially care about, and on the attempt to show the pokedex screen when I catch the thing, it shows the most recently...
  3. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Because I'm not going to get an answer to my previous question, let me ask a simpler related one. I've read some vague information about there being an evolution table and adding too many evolutions breaking it. So, my question is if that's true or if there's danger in adding too many evolutions...
  4. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Alright, so I've been going around my Fire Red rom replacing various Pokemon with 4th/5th gen pokemon. Totaled up to around 100. Got in all their sprites and icons fine. I've been making use of the 25 Unown slots between Celebi and Treecko as various extra mons. Most of the Unown slots are...
  5. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Has any workaround been found yet for the 25 slots between Celebi and Treecko? As far as I currently know, they're not allowed to be obtained because the Pokedex crashes the game when they are. They have to essentially be enemy trainer only.
  6. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Eeeeeyup. It had to do with having corrupt images. I was trying to index them to try to get them to work or whatever, but the images were just inherently broken. No amount of indexing would change that. I think the problem was the base image being transparent. But yeah, got it to work, finally...
  7. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Advanced Pokemon Sprite Editor looks really simple, but there wasn't exactly a lot of room for me to figure out where I was going wrong with it. I can get them to have no backgrounds with it, but the colors are always incorrect once the images are imported. Editing them back to their original...
  8. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I've been looking at tutorials to overwrite Pokemon battle sprites with new ones in Fire Red by tpravetz and Maco. Both are pretty much the same, and I've followed them very carefully. I've managed to get sprites into the game, but they still have their backgrounds attached. I'm fairly aware of...
  9. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Yeah, just needed these better programs. Thanks for the recommendations.
  10. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Gave the same Pokemon Ember and my move for testing purposes already. Ember burns, my move doesn't. Yeah. I was thinking there was something like this. A-Tack (Or perhaps my version of A-Tack) has no such option for this. Was this added in another version? Or do I have to script to select the...
  11. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I want it to be a chance to burn, not 100% burn. Giving Water Sport the "hit + burn" effect, though, never results in burning the foe. I must've tested the move at least 100 times, it never burned anything once. I doubt I'm that unlucky.
  12. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Using A-Tack to try to recreate Scald. I gave the Hit + Burn effect to Water Sport and turned it into an attack. It does damage and all, but it doesn't have any additional effect. Is something wrong with this particular attack to use as a base, or does the attack need to have some sort of chance...
  13. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Did you change the unknown and var number fields on the script in A-Map? The var number needs to be 4050, and the unknown directly above it needs to be 300. In some other versions of advance map, there should be an unknown field with two blank slots to enter data into. Make the second one 3...
  14. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Alright, now I have another Fire Red generic 100% ordinary trainer that's randomly a double battle when I don't want him to be. What's worse, he only has one Pokemon, so his Pokemon gets duplicated in the double battle and what have you, with it ending once one gets KO'd. Yes, dual battle is...
  15. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Alright, I've got a generic trainer in Fire Red. His offset is completely unique and there's nothing to differentiate his script from any other. He can be battled completely normally to boot in the actual game. However; if any battle occurs (Such as a wild one) when this particular trainer is on...
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