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This is probably the most common problem encountered. I've added a troubleshooting/bug-reporting bullet to the FAQ, which includes a link to our troubleshooting document.
However, the simple fix is just to ensure that there aren't any special characters in the file path e.g. 'é' in 'Pokémon' or...
FFAQ
Q: When will Episode 2 be released?
We currently do not have a set date for the release of Episode 2. However, we are aiming towards releasing a bug-fixing update in the near future. Subsequent releases will be announced at a future date. ). You can read more about our release model...
The Phoenix Shall Rise Again
Episode One: Beyond Home now available
DownloadFAQ
Version 0.1.5.1
About this Project
Phoenix Rising is a free fan-made episodic Pokémon RPG developed using RPG Maker XP and the Pokémon Essentials engine. The game is set in a new region known as 'Hawthorne' and...
I've attempted your above solution tustin but it looks like mej debunked our attempt at storing it the wrong way. I suppose the only solution would be mej's right?
I've managed to get mej's method to work and as you said I could use $Trainer.name="Tustin" to change the name :)
So "the root"...
I feel so dumb asking questions like this. But I simply have no idea how this corner of RPG Maker works :(
This is what I've wrote at the beginning of the game with the stuff off screen being:
trname=pbEnterPlayerName(_INTL("Your partner's name?"),0,7)...
Hey mej!
Pardon me for bothering you, I can see how the above works. But I simply have no clue on how to use code in RPG Maker XP.
Do I just have to write it under "Game_Variables"?
I've used 546 hours in RPG Maker XP and I'm still this dumb when it comes to certain areas.
So here's what I want to do: I want to be able to "switch" from one character in the game to another.
Here's an example (I'll be using Red as a synonoym for one playable character and Blue for another playable character):
You're playing as Red through the elite four.
Once you've beaten Lance...
Hello!
I was wondering if there's a way to disable the zooming/moving camera feature? Like how it moves in battle and when you send your Pokemon into battle.
I really enjoy the UI but I dislike the zooming feature (it's a personal thing, it looks great but I prefer the still camera) :)
Hey there!
For some reason my game crashes every time a Pokémon levels up.
After a battle
Exception: RuntimeError
Message: Script error within event 3, map 80 (Route 2):
Exception: NoMethodError
Message: Section098:1030:in `pbEvolutionCheck'undefined method `pbCheckEvolution' for...