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Recent content by mathiasjrg

  1. mathiasjrg

    [Released] Phoenix Rising

    This is probably the most common problem encountered. I've added a troubleshooting/bug-reporting bullet to the FAQ, which includes a link to our troubleshooting document. However, the simple fix is just to ensure that there aren't any special characters in the file path e.g. 'é' in 'Pokémon' or...
  2. mathiasjrg

    [Released] Phoenix Rising

    FFAQ Q: When will Episode 2 be released? We currently do not have a set date for the release of Episode 2. However, we are aiming towards releasing a bug-fixing update in the near future. Subsequent releases will be announced at a future date. ). You can read more about our release model...
  3. mathiasjrg

    [Released] Phoenix Rising

    The Phoenix Shall Rise Again Episode One: Beyond Home now available DownloadFAQ Version 0.1.5.1 About this Project Phoenix Rising is a free fan-made episodic Pokémon RPG developed using RPG Maker XP and the Pokémon Essentials engine. The game is set in a new region known as 'Hawthorne' and...
  4. mathiasjrg

    Switching Characters (storing temp party data)?

    I've attempted your above solution tustin but it looks like mej debunked our attempt at storing it the wrong way. I suppose the only solution would be mej's right? I've managed to get mej's method to work and as you said I could use $Trainer.name="Tustin" to change the name :) So "the root"...
  5. mathiasjrg

    Switching Characters (storing temp party data)?

    I feel so dumb asking questions like this. But I simply have no idea how this corner of RPG Maker works :( This is what I've wrote at the beginning of the game with the stuff off screen being: trname=pbEnterPlayerName(_INTL("Your partner's name?"),0,7)...
  6. mathiasjrg

    Switching Characters (storing temp party data)?

    Once again I'm stuck at this part. I simply have no idea how to store off data in game variables :(
  7. mathiasjrg

    Switching Characters (storing temp party data)?

    Hey mej! Pardon me for bothering you, I can see how the above works. But I simply have no clue on how to use code in RPG Maker XP. Do I just have to write it under "Game_Variables"? I've used 546 hours in RPG Maker XP and I'm still this dumb when it comes to certain areas.
  8. mathiasjrg

    Switching Characters (storing temp party data)?

    So here's what I want to do: I want to be able to "switch" from one character in the game to another. Here's an example (I'll be using Red as a synonoym for one playable character and Blue for another playable character): You're playing as Red through the elite four. Once you've beaten Lance...
  9. mathiasjrg

    Setting Giratina's form through an event encounter

    You could add a new Giratina to the Pokemon PBS that acts just like a regular Giratina except with the origin sprite.
  10. mathiasjrg

    A couple of graphical errors...

    This will usually be fixed once you compress the game (you're ready to release a demo or share it with others) :) So don't worry about it for now <3
  11. mathiasjrg

    Elite Battle 2015: Gen 5 battle skin

    Hello! I was wondering if there's a way to disable the zooming/moving camera feature? Like how it moves in battle and when you send your Pokemon into battle. I really enjoy the UI but I dislike the zooming feature (it's a personal thing, it looks great but I prefer the still camera) :)
  12. mathiasjrg

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Hey there! For some reason my game crashes every time a Pokémon levels up. After a battle Exception: RuntimeError Message: Script error within event 3, map 80 (Route 2): Exception: NoMethodError Message: Section098:1030:in `pbEvolutionCheck'undefined method `pbCheckEvolution' for...
  13. mathiasjrg

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    --------------------------- Pokemon XXX --------------------------- Script 'Interpreter' line 276: RuntimeError occurred. Script error within event 15, map 2 (Villas Town): Exception: ArgumentError Message: Section122:861:in `__mf_initialize'The species number (no. 0 of 649) is invalid...
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