Recent content by MattII

  1. M

    Free-for-all ideas

    Another mechanics idea. As well as the chance of encountering certain pokemon in the grass, if you spend too long travelling next to the tree border (for those maps that have tree borders), there's a chance a wild pokemon will leap out at you. Generally I'd imagine these would be flying-types...
  2. M

    Free-for-all ideas

    It's an interesting idea, but sort of defeats the 'gotta catch 'em all' theme of most games doesn't it?
  3. M

    Free-for-all ideas

    Mechanics ideas: * Missing with a pokeball doesn't mean losing the pokeball, you just go and pick it up after the fight is concluded. * After you beat another trainer, you can offer to buy one of their pokemon, if you have the money. * Some cities have 'breeder outlets', where you can buy level...
  4. M

    [Released] Pokemon Crimson Skies (AUGUST 2016 DEMO 2.0, 30 HOURS LONG AND 7 GYMS)

    Just downloaded this today, and it's pretty good. One thing that does get me though is the Eevees are virtually impossible to catch, I mean there was one, a level 4, couldn't have been on more than a couple of hp, and paralysed, and it still broke out of three pokeballs before I gave up and just...
  5. M

    Your game ideas

    Okay, this is just a suggestion of a plot rather than an actual game in the making: On his sixteenth birthday the protagonist [Name], who lives in Baldwin city is told by his father Gordon, who works for Professor Grayson in the nearby laboratory that the professor has a gift for him...
  6. M

    Your game ideas

    I'd say start off with California, it's got water routes, land routes, and even a big mountain with snow, so you have most or all of the climates covered. Just note, they've pulled like 4 generations out of just Japan and have yet to touch on the whole country, and there are 4 states in the US...
  7. M

    Your game ideas

    Not a programmer myself, so I'll probably never make an actual game, but I'll throw up a few ideas here, see if they help anyone else: Starter 'Town' * The prof's lab isn't in the town, it's in the neighbouring city, and to get across the grass you're escorted by the prof's...
  8. M

    In depth Advance Map tutorial

    I'm a relative newbie at this sort of thing, and am struggling to understand all the movement types. Things like 0, 1, 4, 10, C and D are easy enough to understand (except where a few D tiles are in the middle of a bunch of 1 tiles), but I'm getting rather a lot of 5s and not a few 14s, and even...
  9. M

    Tool: [Release] AdvanceMap 1.95 Open Beta

    I don't know if I'm doing something wrong, but whenever I try to create a map for Emerald it always calls itself LITTLEROOT TOWN, and links its header stuff to Littleroot, which is kind of annoying since it means I'm stuck with tilesets 0 and 1.
  10. M

    Help Thread: Map Rating/Review Thread

    Rating: 8/10 Reason: While there's nothing actually wrong with the map, I find its extreme 'leftness' of the town a little off-putting. Suggestions: Centralise the town a bit more in relation to the paths. Now for mine. Map Name(s): Littleroot Town, Littleroot Garden, Oldale Town, Petalburg...
  11. M

    Help Thread: Map Rating/Review Thread

    Rating: 6/10 Reason: The layouts aren't too bad, but you've got an absolutely huge number of tile errors, especially around the buildings and water. Suggestions: Put a lot of work into fixing those tile errors. Now for mine. Map Name: Petalburg Woods ROM Base: Emerald Comments: Never liked the...
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