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Recent content by mbcn10ww

  1. M

    Patch: Touched Mega Evolution System Patches

    Nice work. After a lot of searching I found my Mega Evolution Patch, and re-uploaded it in my thread if you want to take a look. https://www.pokecommunity.com/showthread.php?t=384515
  2. M

    [Fire Red] My Version of HMs Type Check (Re-Uploaded v1.1 only, in 2019/09/05)

    Re-uploaded v1.1 only, trying to find v2.0
  3. M

    Quick Research & Development Thread

    Good. I ended my ROM hacking cause I lost my flash drive with all my work.
  4. M

    [Graphic✓] Little questions

    1 - There is a way to use different palettes for each badge in trainer card? How? 2 - There is a way to add 2 more badges in trainer card? How? 3 - There is a way to add more pages of the trainer cards to show one card (with the same design) for each region? How? 4 - There is a way to make...
  5. M

    [Other✓] Trainers Sprites Expansion

    You can only expand the trainer's sprites up to 255 sprites. (But it will be 0xFE because the 0x0 is counted too.) I tested and it already have support for 2 bytes indexes. I tested only up to 512 (0x200), but I will try higher indexes to know if the max number is 0xFFFF or if there is a limiter.
  6. M

    [Fire Red] Adding New Trainer Sprites

    You can only expand the trainer's sprites up to 255 sprites. (But it will be 0xFE because the 0x0 is counted too.) I tested and it already have support for 2 bytes indexes. I tested only up to 512 (0x200), but I will try higher indexes to know if the max number is 0xFFFF or if there is a limiter.
  7. M

    Development: Magikarp Patterns

    It would be great, I think a routine using a table with all possible forms would be better than the Unown's or Spinda's, then it could be used for other species too, like Basculin, Arbok, Mantyke* and Vivillon*. (*Because I think Gen III will never support region/country based forms)
  8. M

    [ASM & Hex] Making a Certain Species Always Shiny

    FBI, do you know a way to make trainer battles with a specific slot in opponent's party with a shiny pkmn? (Example: The opponent have Bulbasaur/Charmander/Squirtle, then I want to make the Charmander Shiny)
  9. M

    [Other✓] Expanded Vars Offsets

    How I can find where is the RAM offsets for expanded variables? (I used the expansion to make variables 0x5000-0x51FF safe to use)
  10. M

    [Script] End of Battle scripts - is it possible?

    Sorry, I haven't specified. In my case I need it for normal grass/water/fishing/special wild battles (not scripted), then I think it could be more difficult, because I need to run the script at the end of each normal wild battle, I will take a look at the routines of grass/water/fishing/special...
  11. M

    [Script] End of Battle scripts - is it possible?

    The routine works perfectly, but what about executing it at the end of the battle? We need to edit the battle script?
  12. M

    Yet another ASM-Tutorial

    Well, but there is a way to make it work only with World Map 01 and leave the other World maps with the original size?
  13. M

    [ASM & Hex] Making a Certain Species Always Shiny

    Are you saying to make a check for the specific species like a table?
  14. M

    [Other✓] Future expansion issues!

    2) but if a gen VIII comes?
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