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So I think another way you can do this is to go into the Settings and find " FIELD_MOVES_COUNT_BADGES " and turn it to false and set the specific badge for the move. I only tested it with CUT but it seems to work for that one.
So I think I figure something out to this so wanted to post an update and so far its seems to be working. The only thing now is to figure it out for multiple forms. but here is what I change just in case anyone else was stuck like me (I'm not the creator of this, I'm just editing from the post...
Yeah Pokeminer20 I've been trying to do just that. I had been trying for a few days myself before I decided to ask for help. Still a little new to this but I don't mind trying to figure out things. This version change so much of the scripting it was a bit hard to find the equivalents, at least...
Yeah, I did that, sorry I sent this one after I was trying to play around with it. But yeah I went through it again just to make sure I didn't make the mistake and yes I debug all the badges, still nothing. I can get one row of 9 badges to show up no problem. It's just adding a second row that's...
Thank you so much for your reply. So I try that one and nothing is showing up on the card. I believed I change the numbers that were necessary.
x=32 # x coordinate of left most badge slot
y=262 # y coordinate of top most badge slot
imagePositions=[]
for i in 0...2 #change 3 to...
Hello Vendily,
I have been trying to something similar to this but with two rows of 9 badges. I have tried everything on here multiple times and I just can't get it to work. I'm still kind of new to the scripting so I'm not sure if I'm missing something or not. I know you probably have done...