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Recent content by MegaMetapod

  1. MegaMetapod

    [ASM & Hex] Identifying rom version

    Cool. Thnx, that's very helpful. Any idea if it is possible to identify them in Gen 1? I think those say only POKEMON BLUE or POKEMON RED but no language byte as the further gens have.
  2. MegaMetapod

    [ASM & Hex] Identifying rom version

    Hi, I'm playing with some code here, I want to see if I can make a tool out of it. However, I want to see if it is possible to make this cross-version. I know the name of the game is practically attach to the top of the rom, so it is easy to know the specific version and gen. Still, is there a...
  3. MegaMetapod

    Opinions on Fakemons?

    I used to not like games with them, but I have come to like a few. Btw, is there a fan-favorite version of an evolution for Jynx, it unsettles me how they unbalanced the magmar-electabuzz-trio. Also, I'm a fan of well-made eeveelutions
  4. MegaMetapod

    [Graphics] Gen 7 mons

    This is the thread you are looking for: https://www.pokecommunity.com/threads/368703 Not sure if they have already final versions for all of them.
  5. MegaMetapod

    [ASM & Hex] End of table markers

    Wouldn't that be conflicting with some tables? I have not been here for long but I think that, for example, the move table has entries with 00s that could be challenging if 00 00 00 00 is the end sequence there.
  6. MegaMetapod

    [ASM & Hex] End of table markers

    So, just starting in this hacking show and have a few HEX doubts. I have seen that there are a few things that end with the "FF FF FF" marker, so: 1. Why does this happen only with a few of them? Why not add markers in all tables? It would be easier to identify the number of elements in such...
  7. MegaMetapod

    [ASM & Hex] Extracting image from Hex

    Thanks a lot, I'm already diving into the code. Didn't know PGE's code was open.
  8. MegaMetapod

    [ASM & Hex] Extracting image from Hex

    Hi, I'm fairly new around here and just starting to navigate through all of these diverse and helpful threads in the forum, however I don't think I have seen a way to do what I want to do yet. I want to extract a simple image from the hex of the rom so I can anayze it or convert it to a bmp...
  9. MegaMetapod

    [EM] Battle Engine Upgrade (On Halt, Will undergo reboot!)

    Is there a way to force set mode inside the engine? I keep getting the feeling that there might, but haven't found the right file/function to modify yet.
  10. MegaMetapod

    [EM] Battle Engine Upgrade (On Halt, Will undergo reboot!)

    This looks great, congratulations in all the hard work. Btw, did you make any addition/changes to the more diverse battle scenarios of later Gens? Wild Double Battles? Triple battle? Horde? Is it too difficult to implement with this engine? Also, I'm curious about Sky battles... is there a way...
  11. MegaMetapod

    [ASM & Hex] Moving Items to other slots

    Hi, I'm new here, I barely have a week practicing hacking in fire red. Not sure if its because I applied a rom base to my clean FR rom, but I have a few empty slots in the item list, Items appearing as "???????". As I was trying to arrange this list to I could add extra TMs more neatly, I...
  12. MegaMetapod

    [ASM & Hex] Is there anything more to finding free space?

    Hi, I'm recently new here and was having a doubt regarding free space in roms. I have used HackMew's FSF, which seem to be very common, it is a simple and nice tool and one that I have always opened. My doubt though is regarding to how it works. Is it just finding the first x number of FF bytes...
  13. MegaMetapod

    [ASM & Hex] How to start in ASM hacking

    Thanks, I am finally feeling like I am making some progress. The only thing that escapes me is the RAM. I know about RAM and can understand that the save block patch frees space, however can't totally grasp why this is so important. Is the effectiveness in RAM handling such a big issue in ROM...
  14. MegaMetapod

    [ASM & Hex] How to start in ASM hacking

    Thanks a lot, I have already done a couple of tests here and there. I even got one of kearnsey6's evolution methods working! Got it!
  15. MegaMetapod

    [ASM & Hex] How to start in ASM hacking

    Hi, I'm new to hacking, but I have been a programmer for some time now. I obviously had no issue applying patches, using some tools and modifying some hex options. However, I have had some issues starting with ASM. I know the basics of ASM, and I know it has to be compiled and added to the rom...
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