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I'm using a slightly smaller screensize (32pixels smaller in width, specifically) and now certain things are too wide for the screen. Specifically, I was wondering how I can change the width of the location signposts that show up between maps. I've looked under the Location Signpost section of...
I actually fixed it now, thanks. :) In the script, under PField_Encounters, there's a section which checks for stepcount and I just changed that from "<=3" to <=1" and it worked! Thanks tho. :)
Okay, so I'm fiddling with the encounter rates of pokemon on Route 1 in the encounters.txt. From what I found, the density of pokemon in grassy areas is taken out of 180. So in theory, setting the density to 180 should cause an encounter for every step, right? So why is that not happening in...
Wow, nothing short of amazing. It's not often you see concepts as good as these. I looked at the first two armadillos and thought "Huh, pretty cool", then I scrolled down to the final evolution. o.o
If you really are interested in submitting your ideas to a romhack, I'm on a small team...
Not bad, Ray Maverick. Using different kinds of trees and bushes does give it that natural look. Some of the pathways look a bit too narrow, though. Also, I think the lower part of the town (on the right) would look better with a sandy path like you used leading up to the house on the left...