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Recent content by MF50

  1. MF50

    Well, I'm trying to apply that hack to an Emerald ITA ROM (BPEI) but after the intro Copyrights...

    Well, I'm trying to apply that hack to an Emerald ITA ROM (BPEI) but after the intro Copyrights I get only a black screen. I'm following this tutorial but the Save Block Hack is only provided in hex format. I'm almost certain that there are some hidden pointers in that code, that I need to...
  2. MF50

    Hi Diego, I'd like to know if you could help me with a problem I have, regarding JPAN’s Save...

    Hi Diego, I'd like to know if you could help me with a problem I have, regarding JPAN’s Save Block Hack for Emerald.
  3. MF50

    Code: ASM Resource Thread

    Oh, I was referring to my previous post, about "Nature-affected stats colouring routines". I didn't fix correctly two offsets. :)
  4. MF50

    Code: ASM Resource Thread

    Nevermind, I just solved the above problem. ^^
  5. MF50

    Expanding the Pokédex into Emerald

    I have a problem with Step 1: after the intro Copyrights the screen simply stays black forever. I think it's JPAN's Save Block Hack. I'm not using a US ROM so I'd like to know if the Save Block Hack must be "fixed" for other ROMs to work or it's "universal". Thanks!
  6. MF50

    Code: ASM Resource Thread

    In the first page there's nothing related to Emerald, but I found this post in another thread: http://www.pokecommunity.com/showpost.php?p=8756677&postcount=682 I think it's the right one. -------------------------------------------------------------------------------------- EDIT: I have...
  7. MF50

    Code: ASM Resource Thread

    It's possible to have this feature in Emerald, too? Maybe by adapting the above routine (changing offsets)?
  8. MF50

    FireRed hack: Pokémon Throwback v211001: Kanto, Your Way

    Of course! Thank you Jambo51! ;) Here's the link: LINK I tested a bit and all seems working fine. I put the GB Player "near" the NES in the player room. I didn't want to replace any sprite so I modified the NES script to allow the player to pick up the item. Basically you press A on the NES...
  9. MF50

    FireRed hack: Pokémon Throwback v211001: Kanto, Your Way

    Ok, now I must only insert these: - Song table at 0x800000 - Voice table at 0x808000 - Triangle waves at 0x808600 - Song data at 0x820000 - DirectSound waves at 0x840000 I think I don't have to make any correction (all are your original offsets) except for the song table, to adjust the pointers...
  10. MF50

    FireRed hack: Pokémon Throwback v211001: Kanto, Your Way

    Well, this should be the final version: ramtable: Found at 0x496CF0 (for BPRE it was at 0x4A329C). decry: I think is at 0x06E621 (it was at 0x06E6D1). Inserted and done all stuff related! ----------------------------------------------- Now Part 2: Item and script Corrected and inserted at...
  11. MF50

    FireRed hack: Pokémon Throwback v211001: Kanto, Your Way

    I am working on a Pokémon Fire Red Italian ROM (BPRI). I think it's better (at least for me) to work on a single part at a time ;) Part 1: Music table switching routine normaltable: In BPRE the music table is located at 0x4A32CC; in BPRI (my working ROM) the same table is at 0x496D20...
  12. MF50

    FireRed hack: Pokémon Throwback v211001: Kanto, Your Way

    Ok, so here's what I did. I tried to implement the GB Player using your GB Sounds table and the ASM code I found here and on another development discussion. 1) Compiled and inserted this ASM routine (music table switching): Bold black offsets are the ones I corrected to adapt to my ROM; bold...
  13. MF50

    FireRed hack: Pokémon Throwback v211001: Kanto, Your Way

    Eh, I must track down all the changes I've made and I'll post you as soon as I have found them (I worked on this some months ago but I gave up due to problems mentioned above...Now I'm trying again, I want to success! ;)). EDIT: I wonder if it's simplier to directly port the patch (apply .ips...
  14. MF50

    FireRed hack: Pokémon Throwback v211001: Kanto, Your Way

    Hi RichterSnipes, I'm trying to port your GB Player patch to a non-US Fire Red ROM. I have successfully created (not ported) the GB Player item that runs the assembly codes needed to switch the music table, but, when I use such item, the game freezes or restarts while displaying the "nostalgia...
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