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Recent content by MiikeYang

  1. M

    Pokemon Essentials v17.1 - Save Point

    I tried to do this, but I could not get the result I wanted. I disable the save inside the dungeon. And I forced a save before entering the dungeon. But the count messes this up. Even if I count the enter and force a save before entering, the player can give Soft Reset, so the counter will...
  2. M

    Pokemon Essentials v17.1 - Save Point

    I do not know if this is the right place, I think so. I am creating a project with Dungeons, and I would like the game to be saved as soon as the player enters the Dungeon, but I would like the game to be saved on the previous map (outside the Dungeon), in case the player dies, Dungeon will...
  3. M

    Script: [Essentials v17] Following Pokemon v 1.4.1

    Ah, thanks for updading to version 17 *-* It's all going well, except for one thing, it's not exactly something serious, but I'd like to know if you can fix it out. When the player changes map (for a connected map, not teleport to another map), the following pokemon jumps (I do not know exactly...
  4. M

    [Release] Pokémon Essentials, version 17.2 - 15th October 2017

    I see :3 Thank you for the explanation.
  5. M

    [Release] Pokémon Essentials, version 17.2 - 15th October 2017

    Maruno, a few days ago I did all the upgrade of my game that was in version 16.2 of Pokemon Essentials for version 17. Now there is a new update for version 17.1, however it is too much work and hard to check everything again, is there somewhere to say only the files that have changed, and only...
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