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Recent content by MiinionX

  1. M

    [Graphics] Issues with Icon Palettes in DPE (Icon_Palette_Table.c?)

    Hello there! Currently I am attempting to build a Generation 1-8 randomizer in Firered. This is easily accomplished through using DPE and CFRU, due to built in randomizer functions, and have everything that came natively in DPE and CFRU battered down and working just fine. In addition I've...
  2. M

    [Audio] Change Battle Music in Firered?

    Hello there! In a Rom hack I'm creating I'm creating I'm wishing to have a series of Gym Leader rematches. As a result I would like accompanying battles to have the same music as the original battles ( the Gym Leader theme). There has been no custom music added and everything is vanilla...
  3. M

    [Script] Setting flags mid-battle

    Hello there, I'm messing around with a new rombase and noticed that by setting a flag I can trigger the ability to capture trainer's Pokemon. Doing so works well, however ends the battle meaning Ideally the catchable Pokemon would be saved for last in the enemy's team. As a result I'd like to...
  4. M

    [Script] Script runs upon entering room

    Hello there! In a Firered hack I'm making, I wish to disable saving upon entering the Elite Four's first room. While I have the ability to disable saving, as the rombase I'm using allows me to do so, I do not know how to make the script run upon entering the room. How would I go about doing this?
  5. M

    [Script] Editing Articuno's Room

    Hello there! In a rom hack I'm making, I want the player to receive a specific item before facing Articuno. In order to accomplish this, I decided to shrink the landmass around Articuno to 7x3 instead of 8x3 (so that there'd only be a one block wide stairway) and put a Pokeball containing the...
  6. M

    [Script] Flags reset when leaving the room

    So anything not mentioned here is fair game?
  7. M

    [Script] Flags reset when leaving the room

    So there are no unused flags in game then?
  8. M

    [Script] Flags reset when leaving the room

    Upon trying the same script with 0x4E the script seemed to work but the game thought the flag was already on
  9. M

    [Script] Flags reset when leaving the room

    Hello there, In a Romhack of Firered I'm making, I am having Copycat give Fairium Z alongside teaching Mimic, but I also want the player to be able to refuse Mimic and come back for it later (which I do using a flag, in specific 0x8). The script works currently but for some reason gets cleared...
  10. M

    [Script] Issues editing Oak's Dialogue

    Hello there! I'm trying to edit Oaks dialogue so that he explains a new item after explaining the Pokedex. Upon compiling I am given error code 9 'subscript is out of range on line 159' (Underlined below) Here is the excerpt of code I changed: msgbox 0x818E612 MSG_KEEPOPEN '"Oak: You can't get...
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