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I want to have an evil team, I have the sprites ready and everything. There is one thing I don't know how to do. How can I define a trainer that is for example a grunt type to have different pokemon every time. For example it will Say Team Infinity grunt sent out raticate and for another grunt...
Yea now it works so thank you, i would like to ask one more thing. I have made another thread about an interesting idea i have about an ability. Would you mind checking it out?
What def is what in? The code? It gives undefined method in pbReduceStatWithCause
Exception: NoMethodError
Message: undefined method `pbReduceStatWithCause' for nil:NilClass
PokeBattle_Battle:3736:in `__clauses__pbEndOfRoundPhase'
PokeBattle_Battle:3725:in `each'
PokeBattle_Battle:3725:in...
I came up with an idea about a custom ability. I dont know how to code it though so i was hoping some of you will help me make if you like it. The custom ability is essentially an opposing truant. What do i mean by that is that the opponents pokemon will attack every other turn because of the...
I think i was clear but i will say it again. I want to make an ability that lowers the opponents spdef every turn, like speed boost. Right now i have this code
[if i.turncount>0 && i.hasWorkingAbility(:TORMENT)
if opponent.pbReduceStatWithCause(PBStats...
I still need help, i cant find out how to do it. Can anyone just send me the script?
Update: I figured out how to lower the opponents spdef upon entering the battle but when i try using if i.turncount>0 instead of onactive so it can last every turn it says there is a syntax error.
But what '' i'' should I change, i tried replacing them with opponent or target but it shows a no method error. And I want to lower every opposing pokemons spdef, if you have any ideas I would appreciate it
I want to make an ability that lowers the opponents Special Defense every turn. I copied the speed boost ability and changed a few things, but i cant get it to lower the opponents sp def. The only thing it works is lowering my special defense. if...