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How can I make the hp bar start dropping after the pokemon stops blinking cause it got damaged. The animation currently starts playing immediately after the animation starts and not at the end of it .
To assign thr animation to the move for example light that burns the sky do I need to name it a certain way? By the way the resource I am using is the gen 8 move animation project.
Hm thats interesting, i have downloaded some animations from a resource including the z move activation animation and animation for every z-Move. But the animation for the beginning of the z move is not playing and e.g Light that burns the sky plays a wrong one
Hello, is there a way to import custom animations for the Z-Moves, to replace the ones from the plugin with new ones because i have some i want to use.
Hello, i just recently returned to creating a fan game with pokemon essentials and i am wondering if someone knows a way to replace the 5th page in the summary tab (the ribbon one) with an EV/I check one. This is for Essentials V20.1