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I've updated the tool with several things:
Improved system for assign heights to tiles: now you can dim the layers with heights you are not working with
New 3D tiles for HeartGold and SoulSilver
Full support for HGSS: dynamic textures now work properly in this games
Documentation is now in...
You'll not find any answer in the materials - because it is in the vertex normals! I still need more research, but I've managed to delete completely the weird shadows of my polygons by setting the same vertex normals' value in the whole IMD file.
DOWNLOAD NDS MAP MAKER 1.2.0
This toolchain allows us to create maps for NDS games (Diamond, Pearl, Platinum, HG, SS...) without knowing any aspect of 3D modeling. There's a Excel template for creating the maps by composing images (included with the tools). IMDbuilder is a tool that creates...
Hi! I'd need that you approve my thread as far as posible, the BDHCs are files that we the NDS hackers have been wanting to know how they work in years >_<
Hi! I'd need that you approve my thread as far as posible, the BDHCs are files that we the NDS hackers have been wanting to know how they work in years >_<
It's been a loooong time, but finally, I've discovered how the BDHC files work. Please, if you are gonna copy this post in other site, give credits! First of all, I have to thank JayT, who discovered how is the file structured in different parts.
Now, I'm gonna explain what does each part.
Part...