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So I'm trying to alter Steelworker, Dhelmise's ability that gives it STAB for Steel type moves, to also give it Steel resists and weaknesses. I know that the battle engine with RH Hideout and Dizzy's upgrades has support for the move Trick or Treat, which does something similar--however, I'm...
Thank you for this, it is very helpful. One last question, how do I test if the player is in a specific map? Suppose I wanted these Audino to only dynamically level in, say, Petalburg Woods--what conditional would I add to the if statement? Something like && MAPSEC_PETALBURG_WOODS == TRUE ? Not...
Is there any way to implement this with wild Pokemon? Want to make an area with wild Audino that adjust to your level for easy grinding but not sure if this code can be applied like that
So I'm trying to build a command that saves the value of the variable VAR_0x8004 to another variable, so that if the player leaves and changes the 0x8004 value (since it is used elsewhere), the follow-up commands will still run properly. I tried this:
but it doesn't seem to be working, as I...
So I wanted to change the "held items and trade" evolutions to "use" evolutions like the evolution stones, but I'm running into an unexpected problem. Using the Up-grade as an example, I changed the Porygon line in src/data/pokemon to {{EVO_ITEM, ITEM_UP_GRADE, SPECIES_PORYGON2}}, as well as...
So I'm in the process of making the scientist in Devon Corp that revives the fossil you pick up in Mirage Tower be able to revive any fossil from Gens 1-6 (since the gen 8 fossils are acquired differently). I noticed there was a map script in the base game that accounted for the situation where...
Hello, I am having an issue with creating a warp to a new area in pokeemerald. So I created a new map that connects to Fiery Path, and created warps for it:
However, when I test it, this happens:
The warp into the room works fine (except the player is facing the wrong way when they...
Just wondering how people test stuff that can't be tested at the beginning of the game--for example, I just added Lunos' Gen 6 EXP Share mechanic, and want to make sure that the way in which I resolved my merge conflicts didn't have unforeseen consequences--however, in Emerald you don't get the...
Basically what the title says: I'm trying to find a way to set trainer EVs and Natures (in a way that's compatible with Dizzy's engine and pokemon upgrades) and not too sure where to start. Looking through this forum and google has been pretty fruitless, so if anyone has done this before help...
Okay, this makes sense to me. However, the only contents of the Pokeemerald_egg folder are the agbcc folder and the pokeemerald folder--ie there is no wild_encounter.c file in pokeemerald_egg that is not also in pokeemerald:
Should I be attempting the merge in the pokeemerald folder?
I'm in the process of applying DizzyEgg's modifications to pokeemerald, except I'm running into a serious problem when I try to manually merge the three repositories. So when I pull item_expansion (after pulling battle_engine), I get some merge conflicts, as expected:
However, when I go to...
Thank you so much for this tutorial. I'm having a little trouble with manual merge, specifically as it pertains to resolving merge conflicts. So my Powershell output after attempting to add the item expansion isn't the same as yours:
, and when I go to where it says there were conflicts, I...
I would love to take advantage of FireRed's extra space (and get used to hacking FR for later hacking endeavors) but I want to make an Emerald hack. Is there an easy way to do this, or should I just be hacking an Emerald ROM?