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This story is very unique, far different then what you usually see. I'm interested to see how you implement it. The screens look good but nothing special, perhaps you should try to impermanent some new tiles to enhance the graphical appeal. Keep up the good work.
Awesome tiles and graphics, I love how you incorporated so many different tiles into one game. Great job. The Pikachu event looks really well done too, great work.
From what I can see your maps are very well designed. I'm loving the tile set you chose, makes for a very visually appealing game. The story line is sort of broad but leaves a lot of room for development! Keep up the good work.
When I step onto the space the script is suppose to be at the game just freezes any help is appreciated.
#org $start
checkflag 0x200
if b_true goto $done
message $go
boxset 6
applymovement 0x01 $move
pausemove 0
setflag 0x200
release
end
#org $done
release
end
#org $go
$go 1 =To the lake...
Very true.....No one ever comments of how good the walk through is or even offers some suggestions. Well I think Adam should be very proud....he has gotten so far and should continue working when he can.
Here are the errors in the current script(s).
1. The "Heading to the lake" even should happen as soon as you step out of your house.
2. Spelling errors
3. The script that doesn't let you enter the lake is missing a scrip[t tile. farthest right side you can get by.
4. Rocket Script
Just wanted to know if I did the script correctly.
#org $start
checkflag 0x200
if b_true goto $done
message $go
boxset 6
applymovement 0x01 $move
pausemove 0
setflag 0x200
release
end
#org $done
release
end
#org $go
$go 1 =To the lake
#org $move
#raw 53
#raw 0x01