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Yea after looking into it a bit more I can see you are rite, of course you coluld overwrite the special OWs between 152-240, as far as i know these are only used in the union room so if you dont use that in your hack you should be fine. Of course I could be wrong.
I cant be sure of the exact amount of new ones to add, although Metallimaniac has created a patch using this method and has added 40 ows each with 9 frames of animation, so I know you can add quite a few. If anyone does reach the magic number let me know and ill add it to the first post.
They have got 9 frames each, although if you use OWE rebirth editition you can only edit the first frame, if you use the old version you can view and edit all 9 frames.
First of all thank you to Poliwag, Darthatron and Jpan as their information and tutorials are the basis for this one.
This tutorial will show you how to add new overworld sprites to fire red without deleting old ones. This will also allow you to edit those sprites in AMAP and OWE.
I have...
Just to let you all know if you use RE version of owe you will only be able to edit the first frame of each sprite, so I advise using the older version.
0x0805f2c8 -> Overworld loader function. changing here would allow for 255 different overworld sprites.
Could you explain what changes you need to make to allow 255 sprites. Thanks.
I am strugling with this so could realy use some help. I have got my new overworlds in owe and advance map but they appear in the rom as random sprites, could any one help. Im using emerald. Thanx