Recent content by mrhiyuck

  1. M

    Diamond/Pearl/Platinum hacking

    I am also having trouble with this... when I open the trainer narc files I find them in Black and White, while the Pokemon are in color. I have no idea where the palette would be. Also, when I made a quick edit, nothing changed in game when I reinserted with NE2. Does anyone know how get the...
  2. M

    Guide to editing overworld sprites in Pokemon Platinum US

    Thank you for the advice (I did get the PM). I did some playing around earlier and did happen to get it to work with Platinum. The only thing I did different was the amount of times I adjusted the image in Tile Molester. I only moved it over once to edit the bottom sprites. Dunno if that's the...
  3. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Does anyone have a list of Emerald's used variables? I want to be safe when I chose one. XSE's guide said roughly 0x5000 - 0x7FFF is free, but I'm worried I'll interfere with another.
  4. M

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Oh that got it working. Thank you so much!
  5. M

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    This all works.. with a couple exceptions. Even without a pokeball, the checkitem doesn't seem to switch to "jerk". It does take a pokeball if you have one but if you don't it still continues without switching. Also hidesprite works, but when you move just one step, the sprite returns. Could...
  6. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Does anyone know of a program or way to convert bmp or png files to 0-F text like in Poketex? Or is there a term to describe the text to properly search for one? Thanks, mrhiyuck
  7. M

    Guide to editing overworld sprites in Pokemon Platinum US

    Hmm, everything went smoothly until I reinserted the Poke file... I got this. When changing anything it added the "trash" pixels and moved everything down. Also when I change sheets and then return to the hero sheet it's color palate is way changed (black and dark green). Am I doing something...
  8. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I have hopefully a quick question. I recently changed the hero sprite from 16x32 to 32x32 using Overworld Changer and edited it as there was nothing there with the new offset. When I loaded up the ROM there wasn't a hero sprite at all, it didn't seem to load. However, when I tested a ice tile...
  9. M

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I'm really hoping someone can help me with this. Is there a command in XSE that goes to a defined pointer depending on which directional button is pressed? If so, can you define if you are running (holding b in script) or walking with it? Thanks in advance.
  10. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Oh, sorry. Does anyone know the number?
  11. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Does anyone have the offset for the Pikachu for Tile Molester? I tried to find it but could not.
  12. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Hope this is a valid question. Is there any way to have another character follow you throughout a map? Through scripting, or hex editing, perhaps?
  13. M

    Tool: [pool] AdvanceMap new functions

    Sorry for the vagueness. To put it more simply, an window that either helps edit tile animation. Maybe a function to insert an animation to a particular tile, although I'm not sure that is possible. Anything that could tell you what blocks are used for each animation would be extremely useful.
  14. M

    Tool: [pool] AdvanceMap new functions

    Almost all these things people posted would be a whole different project/are impossible. One thing that is confusing to me is the animated tiles. I know how to edit them with UzGBA or whatever it's called but when you edit them in AM it can get hairy. Maybe a menu for the animated tile editor...
  15. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I understand the steps... but I don't how to make the tile have animation in the first place. How do you apply animation to a tile that orginally didn't have animation?
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