Recent content by Murk_row

  1. Murk_row

    [Other] FireRed: Repointing animations of two-turn moves

    I DID IT!! I found the offset for second turn animation of Razor wind! It's: 0x1D1614. I just had to search for the code that loads the image (00 xx 27) to place my pointer. Now that I know what to search for I can solve the other moves with some time and patience. The Solarbeam thing still...
  2. Murk_row

    [Other] FireRed: Repointing animations of two-turn moves

    I started just searching for random hex numbers that ended with 08 just after the data for Razor Wind and now I've got a working Razor Wind, however, the image for the blades is missing (it's just black). But I think I'm on to something. This should be the hex data for Solarbeam's effect: 7B 1D...
  3. Murk_row

    [Other] FireRed: Repointing animations of two-turn moves

    I took some time today to understand hex editing a bit better and I did make some progress, but can still only find the animation pointer that's already in PGE. I need to find the animation pointer for the second turn of the moves. I did come a little closer on finding the answer to my own...
  4. Murk_row

    [Other] FireRed: Repointing animations of two-turn moves

    I already asked for help on the quick questions thread some months ago, but I guess my question got overlooked. I haven't had much time to spare lately so I still haven't figured it out myself either. I figured creating a thread for it could grab someone's attention. I'm a bit stuck here and...
  5. Murk_row

    Help Thread: Quick Questions & Answers

    So, I've been working on my own Fire Red hack (my first hack). It's nothing special really, I don't understand anything about hex editors and stuff, I'm just using the standard tools like A-map and YAPE. I've edited a lot of moves and things are looking really good. But when I started testing...
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