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Recent content by mustafa505

  1. mustafa505

    [Essentials v16.2+] Tall Grass

    Works on v17.2 although the HGSS like feature is a bit buggy with the grass_anim blinking instead of constantly appearing.
  2. mustafa505

    Interior Tileset

    This isn't your work, atleast mention the creator you have based this on. https://www.deviantart.com/mediocre-mel/art/Roost-Cafe-713802214
  3. mustafa505

    Fulltilesets Please

    https://whackahack.com/foro/t-33478/actualizacion-graphic-collection-tiles-2-0-gct
  4. mustafa505

    Anime-like buildings

    https://www.deviantart.com/alucus/art/Pallet-town-tiles-157214973 Credits: Alucus
  5. mustafa505

    Oh, am sorry he is also a pixel artist, your artwork in the signature reminded me of his artwork.

    Oh, am sorry he is also a pixel artist, your artwork in the signature reminded me of his artwork.
  6. mustafa505

    hey, you art is really awesome.. do you know beetleking by chance?

    hey, you art is really awesome.. do you know beetleking by chance?
  7. mustafa505

    [Developing] Pokemon: Aeon

    Hey everyone, so Blake will be gone for a while and I have been on a game jam last month, but progress is back on sturdy. We could really use help in mapping criteria, if anyone is interested please send me a PM.
  8. mustafa505

    [Scripting Question] [Compatibility Issues] Idle Animation script for the player?

    Don't chane anythin from the script, to add idle animation make sure the idle spritesheet is named same as your players spritesheet name except this spritesheet will have "_idle" at the end so if your player sprite is "trchar000" then idle spritesheet name is "trchar000_idle.png"
  9. mustafa505

    [Scripting Question] [Compatibility Issues] Idle Animation script for the player?

    The above script by Blake7 lacks some condition for surf and bicycling so they will get messed up, here I made some modifications: https://pastebin.com/hZffbMbd
  10. mustafa505

    [Developing] Pokemon: Aeon

    More like 3rd final evolutions which are different from the original final evolutions.
  11. mustafa505

    [Developing] Pokemon: Aeon

    No these evolutions won't be mega, but permanent form of evolution.
  12. mustafa505

    [Developing] Pokemon: Aeon

    Yes the map shifts around so you won't be seeing much of the ocean, the only time you do is when the camera zooms out, but I'll be sure to add in some details. Yes, I think I'll add some details near the shoreline.
  13. mustafa505

    [Released] Pokemon Crimson Skies (AUGUST 2016 DEMO 2.0, 30 HOURS LONG AND 7 GYMS)

    Good to see you coming back, you should probably update the thread screenshots though, photobucket kind'a removes them after a while. Looking forward to a new update and if you need any spriting help, I would be happy to help!
  14. mustafa505

    [Released] Pokémon Nightmare Beta 3 (*UPDATE v0.04*)

    Looking at the storyline, It feels like a creepypasta version of FireRed, You could add more twist in the story there is no harm done in that, gives us an interesting story that can change the original.
  15. mustafa505

    Pokemon Aeon: A new take on a fangame story.

    I am starting a blog on my project Pokemon Aeon (formerly known as Pokemon Chronicles: Battle of Past), the core development has been overtaken by Blake7 but I am still the one who will manage the plot of the game. So I've been working on this game for along time, and the progress been real...
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