Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
New one I found. Whenever changing the music via the "Change Battle BGM" option when creating an event, the trainers and wild Pokemon lose their victory theme. This did not happen in older versions and I'm not sure why it happens here.
Nevermind. I found the issue. It's because I copied over an old version of tileset.rxdata. Tag 13 worked differently back then. I had to set the bridge to 42.
While moving my game from an older version of Essentials to v18, I've run into a few problems with my map. Namely, bridges (tag 13).
Apparently, they're treated as though they don't exist. I try to cross them, but the game acts as though the bridge isn't there. I can surf on them and...
The command "\n" isn't working in trainers.txt within the PBS. The trainer's Lose Text isn't correctly loading as a result. Putting in a single slash sometimes causes the slash to be deleted, and putting in a double slash causes only one slash to be loaded.
I tried out Venom12's little shortcut. It seems to work for the most part, but I'm having two issues.
First of which is that the first and last Pokemon are using the old pictures for whatever reason, even though they logically shouldn't. I'm not sure why this is.
Second issue is that when...
I just now tried that. It's not seeing the message at all.
class PokeBattle_Move_178 < PokeBattle_Move
def pbEffect(attacker,opponent,hitnum=0,alltargets=nil,showanimation=true)
case @battle.weather
when PBWeather::HEAVYRAIN
@battle.pbDisplay(_INTL("There is no relief from this...
I'm trying to create a move that causes a random weather effect whenever it's used. However, when I try to use it in battle, it just skips the move completely.
class PokeBattle_Move_178 < PokeBattle_Move
def pbEffect(attacker,opponent,hitnum=0,alltargets=nil,showanimation=true)
case...
Gave it a shot. When encountering a Grimer on the map, it just gave me this error and crashed:
Exception: TypeError
Message: cannot convert Range into Integer
PSystem_Utilities:1512:in `sprintf'
PSystem_Utilities:1512:in `pbCryFile'
PSystem_Utilities:1495:in `pbPlayCry'
PokeBattle_Scene:2508:in...
I'm trying to get certain forms of Pokemon to appear on certain maps, much like Shellos. It seemed easy enough, but I have more than two forms of a Pokemon. I tried to get it to work with the code below, but instead, the regular form of Grimer always shows up on the map...
This was something I hadn't encountered before, but just recently found. Whenever Encore gets used on Metronome, the move "Metronome" gets stuck in a loop and is used infinitely, softlocking the game.
Just tested Wimp Out on Version 16. It works, but not as intended. When battling a wild Ekans, the Pokemon with Wimp Out ended up switching out rather than running away from the battle. Unless that only happens with wild Pokemon who have Wimp Out.
Edit: Beak Blast and Shell Trap don't...