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Just watched the DYKGaming video on Pokemon Garden, wish I could've played it at the time! Excited to see more official gen 3 era sprite work, really love the colour pallette of this game. Feels like a parallel universe haha.
Did any of you get to play it? What did you think at the time?
"warning: implicit declaration of function 'AddItemIconSprite'" - you need to declare the function 'AddItemIconSprite'. The compiler gets to the line "monSprite = AddItemIconSprite(2110,2110,a0);" and does not understand what "AddItemIcon..." means.
I'm not sure how the function would need to...
I don't think asking people to just do all your work for you is the way to go. Learn C like everyone else, and then figure it out. I'd get it if it was something minor but doing a rework on this scale feels like something you'd be better off doing yourself!
Thank you so much! Your tutorials on setting up pokeemerald & implementing DizzyEgg's work are easy to follow for someone with little coding experience outside of XSE and web development. Can't wait to crack on!
I can never get over how great this ROM hack looks. Great graphical assets. Every time I play Gaia it makes me want to spend more of my time doing ROM hacking!
I feel like the best way to go about doing this would be to just have very rigorous beta testers, including some who go out of their way to try and break the game. Then collect feedback on how they managed to break said game and then act on it - I don't think you'll ever get a generic "how to...