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Worldslayer, could you make it so the unselected sprite is also semi-transparent too?
Aside from the animation, I feel the unselected sprite should also be faded a bit to make it clearer which gender is selected.
OR
Apply an effect to the color image behind the character sprite. Such as move...
Yup, that ZENFORM on the video is really called Fugly.
The sprites won't have individual animations. They will jump around the battle system but nothing like black or white.
I recently showed off a preview/teaser for the ZENFORMS: Protectors battle system.
We have been revamping the entire system. New UI, new battle ground, and all new game code. The reason was to add more features to the battle system and a revamping made the most sense since trying to add it onto...
My design philosophy is the same with ZENFORMS man. I'm making a game I want to play on the iPhone.
The full title is ZENFORMS: Protectors, and is a "spiritual" version of the game I posted about here a few years ago called Pokemon Protectors.
The game is a summary of some of my ideas even from...
I really liked it. I think you should of added the news of a new mod here too. That was cool news last month.
I really liked the "Building Your World" piece. Those 2 development styles was something I learned in college so it was very cool to see it mentioned there.
Well done on this issue...
The game is very attractive. The effects and the tiles are used well. You use effects a lot, but I don't think it takes away from the game at all.
Well done.
Even though it's in the official games, I think it's a bad design choice (I mean @Gamefreak for even putting it in). It looks silly for the type of effect they want. I'm assuming their goal was to make it like light coming from the trees, but it's overlaid on the trees. It would be different if...
I like the tint of it, but I don't like the botches of "non tint" lol.I'd suggest remove those, but keep the tint itself as it does give a cool moody vibe to the map.
Very cool ЩѻƦḽᶑʂḽдƴƹƦ™ . The tiles are great and the use of the pokemon overworlds really gets across where the player is (this is from when the player helps the professor in your game right? Like a lab/sanctuary).
The shadows for the Torchic and piplup are too big though.
The corner of the...
The first part I wanted to read through was the development corner.
I was wondering why you used question marks for screenshots at first. I thought you forgot to replace dummy images. But now I understand why and I think it's a really neat idea of going about it (the whole idea of using 1...
That screenshot is so cool.
Your shadows suffer the same fate as pretty much every game around these parts. (including my game). Building shadows are to the right of the building, while objects like trees or signs are below more so. Or just generally not matching proportion compared to other...
I'm confused as to if you want reviews from older games.
I wouldn't want to see a review for a game that came out in June 2011 in a February 2012 issue of GDM.
I think only relevant information from that month (well previous month) should be posted. If there is a demo or release from a game in...