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Can confirm that gogoat did not crash the game in 1.1.1, I was able to evolve it normally and it seems to be working fine. (I think it was something related to its cry since that was where the game froze) Something I also forgot to point out is that I remember wrap's passive damage being...
Decided to start a run from Mossdeep on normal mode, pretty good overall (my gym order was Tate/Liza -> Juan -> Skyla -> Wattson -> Flannery -> Roxanne -> Norman -> Brawly) but I did run into an issue where the Elite 4 and Wallace use their post-champion hard mode levels, even when the game is...
Okay, figured out the eviolite issue. apparently, extending the amount of evolutions a pokemon can have is what broke it. So that means no leafeon/glaceon/sylveon, I suppose. Aside from that, great base!
Okay, checked on my own accord, the evolite dosen't seem to be working at all. I don't know if it was something I did with the rom, but the evolite didn't make a difference when I was testing it out with ivysaur.
Okay, checked the base ROM, seems like something I did "disabled" it somehow...
Great base!
However, I have a quick question. Is the eviolite hard-coded to only work for the unevolved pokemon slots? Or can it possibly work for any pokemon that can evolve? (so for example, if a cottonee was in zapdos's slot for some reason, would eviolite grant the boosts or not?
Sorry if this question was repeated, but as stated, 8BPP mode won't accept the sphere files (effectively making the video provided worthless), is there any way I can get the tilemap into a RAW file? I really don't want to make the map tile-by-tile in NTME.