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Recent content by Neti

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    Netis complete Guide to the Region Map (FR/LG)

    Hi FairInHeight, the images are missing due to the fact that this is a 6 year old thread and I have switched my personal server on which they were hosted in between. Unfortunately, I cannot find the images on my hard drive to reupload them. If I should do so, I will notify you. Anyway, I could...
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    Netis complete Guide to the Region Map (FR/LG)

    I actually have no experience in editing other maps than the Kanto Map. I don't even know how to do that :D If you could enlighten me, that would be great. But I have no idea what could be the problem with your map :/
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    Netis complete Guide to the Region Map (FR/LG)

    I'm glad I could help! About your problem: Reread the section about "Inserting the tilemap". I had problems with an ugly rectangle as well and the steps described in that section fixed the problem for me.
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    Netis complete Guide to the Region Map (FR/LG)

    I'm pretty sure the Sevii islands can be edited as well, but I don't know the offsets for them... For the tilesets/tilemaps: There is an easier way to make them, but I haven't read that tutorial yet. As soon as I have understood it I will update this tutorial. Read it here...
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    Netis complete Guide to the Region Map (FR/LG)

    Actually my colors are from D/P i think... So you can use them of course ;)
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    Netis complete Guide to the Region Map (FR/LG)

    You need to save your image with a graphic editor that will index it. I think photoshop can do that, but I have no clue how to do it with photoshop. I just used good old WinXP Paint (which you can download for use in Windows 7), opened an already indexed tilemap-image (the one i exported with...
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    Netis complete Guide to the Region Map (FR/LG)

    You can pm me for Off-Topic Questions, I won't answer them here because I do not want a discussion about a different topic here. Anyway, I would have to look that money thing up myself, so you could just go and google it yourself, because that's what I would do to help you^^ If you want to...
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    Netis complete Guide to the Region Map (FR/LG)

    I also have no clue on how to move the maps to another region map. But since A-Map can read it from the map Header, I guess with some Hex-Editing it is possible. What you found out about the movement of the head seems to be correct, I didn't test it, but I remember I figured it out a long time...
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    Netis complete Guide to the Region Map (FR/LG)

    The town map editor was removed in the new version of A-Map i think. Try to find and download Version 1.92 instead of 1.95b. For tileset removing and rearranging: I'm not quite sure what you mean... But check my signature, there should be a link to my tile-inserting-tutorial. Maybe that's what...
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    Netis complete Guide to the Region Map (FR/LG)

    The thing with the wrong region map showing up: I dont know how to fix that. You should use a name/location thats already on the main map and rename that. And the other thing: I don't really get what your problem is. Is the head on the region map not showing up at the correct location?
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    Netis complete Guide to the Region Map (FR/LG)

    It was an error in my .htaccess file. Should be working now.
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    Help Thread: Map Rating/Review Thread

    About Le Pugs map: I dont feel like rating, since it it is so special. But I will give a review/opionion: I really like the idea of the event, being in a dream state. Also I am curious how the circles will determine which eeveon evolution you get... It looks like a real interesting event and...
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    thanks, i will try that

    thanks, i will try that
  14. N

    I checked it less frequently than that... But somehow I got back into hacking like a week or two...

    I checked it less frequently than that... But somehow I got back into hacking like a week or two ago :) not much changed since then...
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    Netis complete Guide to the Region Map (FR/LG)

    I just heard making the tileset and tilemap is way easier using a tool called "Sphere RMXP"... anybody knows where to get it? Can't find it... If I can test it I might edit that part of the tutorial.
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