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Just throwing this out here because I had to figure this out for myself:
To add these to a game (such as the provided example map), start by creating a new map. Identify the file name of the map (usually listed at the bottom of the window), save, and replace that file with a file of your...
Dude. It's a fan game. You're already using other peoples' work. Your game is already unoriginal. Are you going to resprite every Pokemon, as well? At that point you're not even making a game you're just doing pixel art. It's going to take you so much time to do the graphics alone that you'll...
The idea of procedural generation does have some merit. It makes the game more replayable which is cool, but it also makes a bunch of your maps incredibly boring and redundant. Make sure that you're using this to create content for your game and not reuse content. I would probably try creating...
First off, you should make the game you want. Don't make this game expecting an audience or for any particular group of people, make the game you want to make and the game you want to play. Second, starting from a region that already exists cuts out a LOT of the workload, letting you get to the...