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Recent content by Nikolai Fox

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    [Giveaway] Shiny Jap. 6IV Dittos [Status: Temporarily Closed]

    So after I requested the ditto I started the game again so that one disappeared into some dark void somewhere :p I made the mistake of using Exp Share on my first playthrough and was extremely bored with all my pokemon 10 levels higher than the electric gym leader guy, and I like to enjoy the...
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    [Giveaway] Shiny Jap. 6IV Dittos [Status: Temporarily Closed]

    Player name is "Chris" Thanks :)
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    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    How is this not bigger news lol. Problem I'm having though is whenever I use the tool it seems to break my rom? I've tried editing Wild Pokemon, Trainers, Text, etc. But when I then go to play the rom it just doesn't load, black screen?
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    [Other✓] Talking in game

    If using XSE, [player] makes it display the player's name. So.. [player]: Hello there.
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    [Other] Overworlds disappearing?

    Oh, awesome. I don't need to find a show sign script if I can overflow the OWs co-ordinates like that. Shall give it a try.
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    [Other] Overworlds disappearing?

    Uhh, that is annoying. The second method you mentioned is exactly what I was hoping for. But it doesn't work in the particular map I wanted, as it is above. It works placing a person event too far right or down off the screen, but of course you can't put in a negative number to make them go too...
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    [Other] Overworlds disappearing?

    Noo not like that, I mean I have two maps connected to each other. And: https://postimg.org/image/63ouis1wj/ That is a town (ignore the fact it's dark, was just playing with something), now if you take one step forward, you're entering another map as I have two connected. But there are...
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    [Other] Overworlds disappearing?

    So I'm trying to make two maps that are joined together, and it's pretty important that it's set up like this rather than being one map. But when I'm on one map, the OWs are invisible right up until I walk onto the next map, then they all appear at once. My first thought was you need to make...
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    [Other✓] Adding new lines to an existing script

    Wait setting the var to 0001 and having a script setvar 0x0001 didn't work? It should have. Glitched map maybe?
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    [Other] How to have only one Starter Pokemon Option?

    Mind if I ask why? If you're after making a Yellow remake or something, I have a spare rombase that changes the starter to Pikachu that I'm not using.
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    [Other✓] Adding new lines to an existing script

    Good addition by Kasimel there. There are two ways of doing what he mentioned, the call command like he said, which calls another script, or the goto command, which goes to another script. Example of call: #dynamic 0x800000 #org @start lock faceplayer msgbox @blah 0x6 call @secondscript...
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    [Other✓] Adding new lines to an existing script

    Wow 50? There's really no need to have that many. You can re-use the same VAR so many times. And any more VARs and Flags you need later on, you can easily just put in a level script on or before the map they're needed. But yeah you're right, you can't add onto an existing script. To change it...
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    [Other] So the hero wants to ride a bike...

    Unfortunately it does need to be that long, as the script covers the entire game, not just being given the Pokédex. The same script is so Oak has different functions depending on where you are in the game, like checking the dex, giving you the national dex etc. And some make it longer because...
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    [Other] So the hero wants to ride a bike...

    Oh, it's the part that follows getting the Pokédex that causes the weird bike problem. Search @gramps to get to that part of the script
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    [Other] So the hero wants to ride a bike...

    No idea why, but when I run this script which I've edited from the original, the hero decides to get on his bike upon leaving the lab. It just has me baffled :s Anyone any ideas?
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