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Recent content by NintendoBoyDX

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    Development: Pokemon above level 100

    The main things needing changing would be the damage formula, the catch rate/stay in ball formula(s), and all the formulas for each stat. I have all of these documented somewhere on my computer, just can't find them. After that you'd probably want to have tools for editing all the data for...
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    Development: Pokemon above level 100

    Sure, I can provide you with my old notes for firered. Simply: Pokemon lvl 100 checks: 0804A216 - change 0x64 to your value 08021CFA - change 0x64 to your value 08021FB6 - change 0x64 to your value 0803E806 - change 0x64 to your value 0803E872 - change 0x64 to your value 08041834 - change 0x64...
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    Development: Adding [a] new type[s] in gen 3?

    I agree. Stingy devs often lead to halt in progress. Now, I'm not one to advocate for avoiding hex editors, but I think having tools do the calculations usually ends better than me doing the calculations to find my locations in and entering the data myself in a hex editor. As that leads to a...
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    Development: Adding [a] new type[s] in gen 3?

    Its possible to do this simply by extending the battle types table in the rom. But you'd also have to: redraw and extend the graphic that has all the type "boxes" and edit that routine. You'd have to hack the loader as for the battle type table as well. Finally, you'd have to hex edit any...
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    Development: Transparent Textboxes

    Yo PokemonMansters, I was wondering... Could you explain how you figured out how to do this hack, and why it works?
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    Development: Pokemon above level 100

    I'm pretty sure that they understand to raise the cap past 100 that you'd need to edit all the other stuff along with it. I believe I've found all the spots where you have to edit the level cap in order to change it. I've only lowered it from 100, never went above or up to the max, which would...
  7. N

    Quick Research & Development Thread

    FR Obedience checks: Deoxys: 0x0801D3EC Mew: 0x0801D402 There ya go.
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    Development: In-Battle Evolutions

    So I've been working on in battle evolution lately. In the end I want to have it set up so that items like stones can be used to get the pokemon to evolve in battle, and also for them to evolve through level up, and any other means. So one suggestion was to use castforms script, which is at...
  9. N

    Development: Creating New Battle Animations

    There's probably couple of tables for these image data. Most likely one for backgrounds, and one for "particles". If we can find these we'll be able to expand them and put our own tilemaps and images in... As far as manipulating them, that'd take some assembly work, unless we could find values...
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    Development: Porting RS Tile System to Firered

    Sorry man, should have specified this. Assuming you want the RS tileset system exactly... well, let's take a look at this (fr US): 1. change 080590D4 to 0xFFFFF800 2. change 0805A9B0 to 0xFFFFFE00 3. change 080590A4, 0809B808, and 0805A97C to 0x1FF 4. change 08059A56, 08059A70, 08059A84...
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    HackMew's Knowledge

    There are a couple of ways in fr. There is software interrupt 0x6, which is a bios function call that does division and modulo. There is routine 081E4018 developed by gamefreak, that does division and modulo as well. R0 = dividend R1 = divisor returning R0 = quotient R1 = modulo answer...
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    HackMew's Knowledge

    This is way more complicated than it needs to be... 080440F4 is the shiny decision routine. Go to 0804411E and replace it with 00 20. This is the spot that it checks whether the value is greater or less than 7. Replacing that will make the value always 00 right before the check, and that means...
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    Tool: DS Map Graphics Editor

    I can't stop loling at the difference between unfathomably stupid and something that is fathom stupid. Oh the stupidity. NintendoBoy: "You should make the editor for the best engine." droomph: "You should try hex editing." Implying that its something you actually have to learn. Anyway, I...
  14. N

    Tool: DS Map Graphics Editor

    It doesn't MATTER. As long as a mapper exists, maps are editable without hex editing it like an insane monkey. Scripts can always be sorted out later. Research can be done and a mapper made on gen 5, script compiler or no script compiler. I'm pointing out that there is no arbitrary reason that...
  15. N

    Tool: DS Map Graphics Editor

    So, because there is no script editor, a map editor should not be made either. There really is not logic in that. Anyway, BW first sounds good to me, and apparently 260+ other people? There's no reason to wait to do BW mapper after. If you plan on BW mapper at all, you're going to have to figure...
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