Recent content by NobodySociety

  1. NobodySociety

    Simple Modifications Directory

    [/SPOILER] So I tried to implement this, but it kept freezing at black screen whenever I would leave the PC menu from the start menu. I'm fairly certain that the issue is DisableInterrupts(FLAG_POKEMONPCMENU); in what was static void FieldCb_ReturnToPcMenu(void) removing that line, everything...
  2. NobodySociety

    Simple Modifications Directory

    HM Items [EM] This creates items that do the job of HMs and removes HM moves from the pokemon menu. Couple of notes: There is an item for each HM except Fly and Waterfall Waterfall is now a script flag that'll need to be set to use. The items function both from item menu and by interacting...
  3. NobodySociety

    [Pokeemerald] PokedexPlus in HGSS style UPDATED

    Ah, that did it. Thanks a lot. I had seen extern functions all over the decomp, but I wasn't sure what they were. Still new to C.
  4. NobodySociety

    [Pokeemerald] PokedexPlus in HGSS style UPDATED

    Hey xaman started a new project and tried pulling this into it, got a couple of errors, that seem to stem from gEvolutionTable. I was guessing that for some reason it can't get the function, so I tried adding #include "data/pokemon/evolution.h" to the top, but it causes other issues.
  5. NobodySociety

    Red hack: Pokemon Red Rumor (Pokered Hack)

    No, I wasn't able to get shinyies in.
  6. NobodySociety

    Red hack: Pokemon Red Rumor (Pokered Hack)

    No prob. Hope you enjoy the hack.
  7. NobodySociety

    Red hack: Pokemon Red Rumor (Pokered Hack)

    Ok I looked into it. In VBA-M you need to go to Options>Game Boy>Configure and set Emulated System to Automatic.
  8. NobodySociety

    Red hack: Pokemon Red Rumor (Pokered Hack)

    What emulator are you using?
  9. NobodySociety

    Red hack: Pokemon Red Rumor (Pokered Hack)

    If you mean for this hack in particular, I'm not sure. I may revisit it again one day and do some tweaks.
  10. NobodySociety

    Red hack: Pokemon Red Rumor (Pokered Hack)

    I originally posted this on Skeetendo a few years ago, and was waiting to finish my second hack before uploading this here, for reasons, but I'm not 100% sure if or when I'll be ready to post said second hack, so I decided to go ahead and post this now, for the sake of sharing it. Here is the...
  11. NobodySociety

    [Pokeemerald] Remove having to reel in while Fishing

    Looking over the error, I'm not sure what's going on. None of the edits in Fishing_ShowDots should cause literally the entire set of functions to become undefined. However, looking closely, it mentions line 1784, which is const u8 dot[] = _("·"); for me.
  12. NobodySociety

    [Pokeemerald] Remove having to reel in while Fishing

    This should just be a clean pokeemerald build. What's the error?
  13. NobodySociety

    [Pokeemerald] About the basics of Git and starting a project with the Pokeemerald-expansion

    Ah, I see. I was jumping from the How to build tutorial to here. My bad, a lot of this is still a little foreign to me.
  14. NobodySociety

    [Pokeemerald] About the basics of Git and starting a project with the Pokeemerald-expansion

    Hello, Im attempting to start a new project and when attempting to merge the battle_engine branch with my vanilla project I've set up I got a couple of conflicts that weren't listed on the main post, specifically in battle_controller_link_opponent.c, battle_controller_link_partner.c...
  15. NobodySociety

    [Question] Opinions on my decapped Pokeemerald Pokenav graphics

    I was just wanting people's opinion on my attempt at decapping the Pokenav graphics for my Pokeemerald project. I've also got a gif of the original graphics to show the differences.
Back
Top