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Recent content by NoisyFlake

  1. N

    [Graphics] [Pokefirered] No "text.pal" palette for showing type effectiveness

    I figured it out. There is no palette file that is loaded, instead the palette is directly created in battle_bg.c inside the LoadBattleMenuWindowGfx method.
  2. N

    [Graphics] [Pokefirered] No "text.pal" palette for showing type effectiveness

    Hi everyone, I'm currently implementing showing type effectiveness in pokefirered, following this tutorial written for Emerald. Everything is working correctly, but the displayed colors are wrong because there is no text.pal palette in firered that I could edit. Does anyone know which palette...
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