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Yeah, It still is, unfortunately. But, it seemed to stop once a re-downloaded the original DLL.
I'm now trying to create an event where you step on a tile, and a sprite talks to you then walks away and disappears. every time I step on the tile though, the game just freezes...
#dynamic 0x740000...
Thanks for the tip, I'll be sure to check his out.
Yeah, two different tilesets. The tiles change even before I cross the boarder. They go back to normal when I go inside a building or if the messed up area goes off-screen, but returns to being messed up if I cross the boarder. It only occurs...
Thought of it, but decided against it.
Do you know where to find a list of all the flags for Emerald? Pksv only has FR/LG.
Second is more about mapping in advance map. The transitions between some of the maps I connect get strange. When crossing over, some the the bulidings look all messed up...
Please excuse my lack of etiquette. I was merely ensuring my query was not forgotten. aside from that, I guess I could have a little more patience.
The event I want to replicate is after you get your first badge and recieve a letter that needs to be given to Steven, you need the help of Mr...
Actually, I have been using pksv. Great program too. But it was a bit unclear on event scripts that require walking over... Or maybe I'm missing the obvious.
Thanks for the info. I did so, and it worked perfectly. I found out later that I did extract the defines.dat, but in another location :(
I have another problem though, do the flags work in Ruby/Sapphire?
I am in need of a lot of help. I'm new to the scripting, and everything I do seems to result in error. Right now, I am just trying to create a simple dialogue, but I keep getting this:
Cannot open defines.dat!
Initialized.
#DYN
-> 0x8750959
#ORG
-> @start
MSGBOX
DYN-> @0x82166e1
CALLSTD...