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Well, more likely, the audio is going more slowly than the audio (or faster), and something needs to be sped up.
I don't know any good free video editors for doing so, but I'm sure there's some out there (If we're talking commercial, I'd recommend Sony Vegas).
2) It's different.
Magicstone.de has articles about the compression used. The g/s/c one is called Grafikkomprimierung PKMN GSK (No English, translator has to be used) and the r/b/y is Grafikkomprimierung PKMN RGBY (Has English at bottom half).
Fixing the battles is simple enough, but forcing the name would be easier and I think it would also be considered good practice.
I'm not trying to get rid of the naming system, just for Oak to ignore the input.
Well then. Is there any way to change the Rival's name in a script then?
I just want to force the Rival's name.
I also may try using ASM, as I know the general area of where it is.
Are there any offsets that are specifically for the engine and should not be touched for anything other than ASM hacks?
Because there's a bug in my hack where the right button doesn't work during battles, and the left button does what both the left and the right button are supposed to do.