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I feel that the camera movement that is implemented by default isn't dynamic enough. When you select the "Attack" command, the camera only zooms out slightly. I wanted it to focus on the player's Pokemon completely. My game takes inspiration from "Persona 2: Innocent Sin", and I wanted to...
In my project, I installed a script for 8-way movement. However, the script needs separate sets of sprites. Someone claimed to have seen isometric sprites of Red, but I could not find them. I need the typical walk,run,bike,surf spritesheets, but diagonally. I'd do it myself, but I'm an awful...