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Has anyone managed to get an EBS version of this script?
I did everything I could to edit the script but I get failures.
It will be really nice to have an EBS version.
Hi Vendily,
sorry, I'm really not good at math so don't count on me to follow this method.
I just looked at this site and I found this:
https://www.serebii.net/letsgopikachueevee/pokemonsize.shtml
A Pokémon can have a maximum height of up to 40% and can have a weight of up to 60%.
From this...
This game is really good.
I think you have a real talent for making certain maps.
(including bridges and the bike path).
The history and mechanics of the game are as good.
Good luck with that.
I have a real problem with this script.
When I do pbPokemonFollow(X) to get the follower pokemon, this function.
But once I go into the tall grass to meet wild pokemon, nothing happens.
The wild pokémon have disappeared from the map.
Is this the Switch's problem?
Please!!!
Hello
I have already asked the question but no one has answered.
Is it possible that the player does not win Pokéball when he loses the battle?
And, is it possible to create an exception for certain trainer classes such as Rival or Gyms Leaders ?
Tanks!
I think it is possible. We just need to change the battle scene.
If there is no distributed EBS version, then I will try to do it myself.
But it's complicated.
I looked a can and you have to know about script writing.
This script is really great.
Is it possible to have an EBS version?
I notice that there are a few small mistakes.
It seems to me that the wild pokémon launches an attack before calling for help.
And when the Pokémon calls a Pokémon whose sprite is too big as Pidgeot, we see that its shadow is...
Do you look in 'def getWeatherAnim(weather)' ?
And add this at the end of your Weather script or place your script on top of the EBS scripts.
This should make the animation of the weather visible during battle.
I think you forgot to update the Eggs Move compatible with TR for species that are not in Sword and Shield.
Pokémon no longer have to learn the movements they can learn from Technical records.
Normally, all pokémon must learn about 4-5 eggs moves.
I made the changes to the script but it still doesn't seem to work.
In addition, it no longer makes changes brought to
For this to apply, I have to remove the line
By doing this, I again encounter the problems of displaying sprites.
I really don't know how to change that.