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Ah okay thats the reason why it not worked ... Thanks now its pretty obvious
Now I changed it to
AI_Roaming::
end
now I compiled and compared again the versions and spotted the difference. Again theres only one byte which has chaged. Luckily the roamer doesn't flee anymore :)
If anybody...
Thanks for ya answer, but i tired an other way (a little bit)
The original AI Script in the english Fire Red is:
AI_Roaming::
if_status2 AI_USER, STATUS2_WRAPPED, AI_Roaming_End
if_status2 AI_USER, STATUS2_ESCAPE_PREVENTION, AI_Roaming_End
get_ability AI_TARGET
if_equal ABILITY_SHADOW_TAG...
Hey Anon, thanks for answering my question. There's only one detail missing in my first post. I'm working on the german firered version, and I couldn't found a decompiled version for the german firered, do you know an other way to fix the fleeing mew?
Good morning together :)
I want to change the Roaming Pokémon and make Mew appear instead of one of the legendary dogs. Therefore I edit the hex variables from xF3,xF4 and xF5 to x97 an mentioned here: https://www.pokecommunity.com/showpost.php?p=8909304&postcount=757
It worked fine, now Mew...
Alright thanks for ya help. The original Script is pretty complex to understand (because the decision which mulitbox will pop up is based on multiple flags)
I nearly rewrote the complete code without flags and based on the Items in the bag. I used the multichoice Box [25] and [26] keep in mind...
First of all, thanks for ya help :)
unfortunatly the tool doesn't work for me (Win10) maybe also becuase of the different offsets.
Anyway, I understand what the XSE Script and how it works. What I dont understand is how to add a new MultiCoice Box ingame. What i did so far:
- Opened up Hex...
Hello everybody,
currently i'm working on an Pokemon FR Hack where I obtain both Fossils at Mt. Moon and also get the old Amber from the man in the museum. Now there's a problem. When I go to the lab on the Cinnamon Island, I can only select 1 ot of two fossils from the Multichoice Box...