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Neat program!
How would I drag and drop the entire tileset on the left side, to paste into the tilemap pane? I would also need to be able to flip the x. With Tilemap Creator, this is simple by simply adjusting the width of the tileset pane.
How do I insert additional backgrounds with unLZ? There are currently 10? tilesets for the backgrounds in FireRed and I have inserted over those, but I would like to add a few more. I will have the ASM code to access these extra background pointers but I have never done anything like this...
Great program, though one issue:
When I save a tilemap in 4BPP mode along with some flipped X Y tiles, when I reopen the same tilemap+tileset, it loads without them flipped. So, it does the majority of the work but I now must examine each tile to ensure I flip the correct ones. A bit of a pain :(