Recent content by OgreDevil632

  1. OgreDevil632

    Averaged Movesets for Pokemon Across Generations

    Never mind, I figured out what I needed to do to make a copy of the sheet, and then access every Pokemon listed moves on the Viewer tab.
  2. OgreDevil632

    Averaged Movesets for Pokemon Across Generations

    I have one question to ask about this fantastic resource, that is exactly what I am looking for, in my process of revamping the move pool distribution of every Pokémon up to Gen 9. I barely use Google Docs or Microsoft Excel, so I'm sorry if this is a noob question to ask. In the screenshots...
  3. OgreDevil632

    Emulated Rebornian/Rejuvenian Field Effects & Revamped Battle Tower (v4.0.0) [v21.1] (Updated 5/25/2025)

    I just tested the Fixes Patch for 3.0.0. Bug Bite is working as intended now. The game no longer soft locks when a Pokemon in a regular battle with no field effects use Pluck or Bug Bite. Good job on making the fix!
  4. OgreDevil632

    Emulated Rebornian/Rejuvenian Field Effects & Revamped Battle Tower (v4.0.0) [v21.1] (Updated 5/25/2025)

    Hi Dark Wolf This time, I downloaded the source project from here on Poke Community. I cleared out all my save files that were leftovers I overlooked when I was crafting my own build of Essentials. I did a test battle against the Team Rocket Grunt in the stock maps that come with Essentials...
  5. OgreDevil632

    Code: Toggle Effort and Individual Values in Options

    Having a tough time deciding if your fan game wants to get rid of Effort Values or Individual Values, but don't want to force players to commit to having or not having EVs/IVs as part of the process of fully training a Pokemon? This resource is for you. This is a simple options menu toggle that...
  6. OgreDevil632

    Emulated Rebornian/Rejuvenian Field Effects & Revamped Battle Tower (v4.0.0) [v21.1] (Updated 5/25/2025)

    Hi Darkwolf13 I tried out v3.0.0b, the update you made to the Field Effect Project on the 19th of January 2025. I encountered a problem related to the move Bug Bite. When the move is used by the opponent Pokémon, it gives this error message: [Pokémon Essentials version 21.1] [v21.1...
  7. OgreDevil632

    Script: Ultimate move tutor, the return

    Never mind, I was able to get help via Eevee Expo. I mixed up ( ) and [ ] because their colors in my text editor are very similar. I solved my own problem.
  8. OgreDevil632

    Script: Ultimate move tutor, the return

    I was wondering. Is it possible to create an array of moves for a specific Pokémon Type, that any Pokémon of that type can learn? I tried making it myself for the needs of my fan game project, but I had no luck. This is the error message I got, and what I tried to figure out, to get the Move...
  9. OgreDevil632

    Graphics: Comprehensive Trainer PBS

    trainer_types.txt Typo Corrections PasteBin: https://pastebin.com/pt6RyLsC
  10. OgreDevil632

    Graphics: Comprehensive Trainer PBS

    Minor Patch Update (1.0.1) Due to oversights, I had typos in trainer_types.txt and FL's Character Selector Item_Effects.rb. Here's the typo corrections: FL's Character Selector Item_Effects.rb Typo Corrections Text Block...
  11. OgreDevil632

    Graphics: Comprehensive Trainer PBS

    The Comprehensive Trainer PBS, or CT PBS for short, is a compilation resource of various public resources on Eevee Expo, Pokengine, Showdown and Poke Community. This resource pack contains the following, that have been gathered and organized from other public resource packs: Generation 4, 5...
  12. OgreDevil632

    [Completed] Pokemon Super Yellow Gameplay Edition

    At the moment, I don't have prepared sprite assets for a Battle Bond form of Raichu. And there would be additional coding steps required to get Raichu's Battle Bond form to work, on top of it not conflicting with it's Alolan Form. I'll write that down on the list of things to work on, when I am...
  13. OgreDevil632

    [Completed] Pokemon Super Yellow Gameplay Edition

    Version 2.0.0 of Super Yellow Gameplay Edition is ready for release This release makes Super Yellow a finished game Download Links MEGA link for Super Yellow V2.0.0: https://mega.nz/folder/9v0BERYQ#l-GY6BfSYv0xHP-OHEMABA Google Drive link for Super Yellow V2.0.0...
  14. OgreDevil632

    [Completed] Pokemon Super Yellow Gameplay Edition

    Project Description Pokémon Super Yellow Gameplay Edition, made with Pokémon Essentials V21.1. A version of Pokémon Super Yellow, that cuts the fat and gets straight to the point. Of having everything you need to use 1 of all 1025 Pokémon in Gen 9, and all you will need to train a Pokémon team...
  15. OgreDevil632

    Script: [v19+] Near-Universal TMs

    Hi FL. I have yet to test things out in a stock Essentials Build. The problem I was trying to solve I was able to solve after the fact. I was able to use the Tera Plugin's method of applying Tera Blast, to allow almost every Pokemon to learn Hidden Force. Now I am in the process of making a...
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