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Pokemon Blue & White
The game that you will never forget :)
https://www.youtube.com/watch?v=8jT4eFajqXM
Hello! My name is Ohad, and I invite you to play the Pokemon fan-game which I made.
This game is based on the state of Israel, it has 151 unique Pokemon, 10 exciting Gyms, an evil team...
Brilliant!
It didn't work out exactly as you wrote it though, but after a few manipulations I got it to work with this:
move = PokeBattle_Move.pbFromPBMove(@battle,PBMove.new(self.lastMoveUsed))
if !move.pbIsDamaging?
Thank you! You truly saved the day!
Hey guys,
I'm trying to make an item that will work like Leftovers, but will heal the pokemon only if it didn't deal any damage this turn.
Sounds simple enough but I've been struggling with it for quite a while.
Anyone can try and make that item?
Thanks!!
Yeah of course I searched for it :) That's how I found the original code. I did some tweaking to it and got it to work after a few trials and errors.
Basically my stratrgy was to treat the expall as multiple exp. shares. So if I have an expall in my bag, each pokemon which did not participate...
Hey guys,
On the Pokemon battle scene, on slower computers it takes about a second from when you press an arrow to navigate between the different options, to when the option is actually pressed.
For example, if I enter "Fight" and move from the 1st attack to the 2nd, I press the "Right" arrow...
Hello,
I have recently noticed that using Exp. All - as defined in v17.2, gives the paarty much more Exp. than intended.
For example, when not using the Exp. All, the Pokemon in battle gains 1000 Exp. points. But when I turn the Exp. All on, the Pokemon STILL gains 1000 Exp. points, and each of...
Hey,
As for the first problem you had - you can put the battle script in a conditional branch, and then do something if you win and something else if you lose. Check out the trainers defined at route 3. You can also let the player lose and not return to the Pokemon Center if you wish for the...