Recent content by Osmou

  1. Osmou

    Script: [v13+] Pokémon Selection (similar to Stadium/Battle Tower)

    You need to restore your previous team. call PokemonSelection.restore after the battle
  2. Osmou

    Script: Essentials Deluxe [v20.1] [DEPRECATED]

    That's what I suspected. Thanks for the quick answer
  3. Osmou

    Script: Essentials Deluxe [v20.1] [DEPRECATED]

    Is it possible to just throw a script in an end of turn proc? I have a double battle and I want to boost the other opponent every turn if one of them is fainted. And I also want them to alternatively throw an item to one of my pokémons alternatively every turn (actually trying to transfer...
  4. Osmou

    Script: [v13+] Pokémon Selection (similar to Stadium/Battle Tower)

    Maybe running this would be better: PokemonSelection.choose(1,1)
  5. Osmou

    Script: [v13+] Pokémon Selection (similar to Stadium/Battle Tower)

    Nice, problem solved, thanks!
  6. Osmou

    Script: [v13+] Pokémon Selection (similar to Stadium/Battle Tower)

    After some testing it looks like the problem comes from ret.baseChallenge.addTeamRule(SpeciesClause.new) ret.baseChallenge.addTeamRule(ItemClause.new) and ofc I have different items and pokémons in my test team It looks like it's not even checking anything in my test situation 1 (I added...
  7. Osmou

    Script: [v13+] Pokémon Selection (similar to Stadium/Battle Tower)

    Ok it looks like I wasn't clear enough, sorry. I followed your examples and I don't think the problem comes from here. My rules are something like this def natdexban(max) ret = PokemonSelection::Parameters.new ret.minPokemon = 1 ret.maxPokemon = max ret.canCancel = true...
  8. Osmou

    Script: [v13+] Pokémon Selection (similar to Stadium/Battle Tower)

    Hello, I'm trying to make my own rules ( the plugin looks like it works with v20) but I have one problem. if I chose ret.minPokemon = 1 and ret.maxPokemon = 6 in my parameters, the event will reject my entire team if only one pokémon is invalid, instead of allowing me to go to the selection...
  9. Osmou

    Mid Battle Dialogue/Scripted Battles

    Hi, just a little post to say that, in the example commands in this post, there is a little mistake. Use pbLowerStatStage instead of pbRaiseLowerStage.
  10. Osmou

    2v1 Bosses and Totem Battles in Essentials [v17.2]

    Ok, i found a simple way, I just edited line 430 of pfieldBattle to store the result of every battle in a variable, and calling it after boss battles.
  11. Osmou

    2v1 Bosses and Totem Battles in Essentials [v17.2]

    Maybe it's a stupid question, but how can I get the result of the boss battle? I don't want my event to go crazy if the player loses.
  12. Osmou

    2v1 Bosses and Totem Battles in Essentials [v17.2]

    You were right, It was the problem thx.
  13. Osmou

    2v1 Bosses and Totem Battles in Essentials [v17.2]

    Oh and a little syntax error line 1102, els has to be replaced by else
  14. Osmou

    2v1 Bosses and Totem Battles in Essentials [v17.2]

    But Transform works... Weird
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