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Recent content by OtakuD

  1. OtakuD

    [Map] Warping to wrong maps

    Hi peeps, what could be going wrong if my warps are behaving strangely and not going to the maps I specify in Porymap? I added new map groups to the "map_groups.json" file but maybe this was a bad idea? It seems to be going to "SecetBase_Shrub3" for some reason and others are black screens or a...
  2. OtakuD

    [Graphic✓] New Overworld Sprites

    Yeah I totally understand, I just took a gamble since it would have been a pain otherwise 😆 Luckily it paid off, all pretty stable thus far
  3. OtakuD

    [Graphic✓] New Overworld Sprites

    Got this system working, for those who might need this in the future I downloaded the source code from ExpoSeeds respoitory here: https://github.com/pret/pokeemerald/compare/master...ExpoSeed:dynamic-ow-pals?diff=unified And simply replaced the 12 files in question. You can use something like...
  4. OtakuD

    [Graphic✓] New Overworld Sprites

    By guide I mean the link you provided: https://github.com/pret/pokeemerald/wiki/Adding-new-overworlds I was not meant to use this info? I am not sure how to implement the dynamic system yet, I just started this project a few weeks ago using the automated decomp creator so I guess it's the...
  5. OtakuD

    [Graphic✓] New Overworld Sprites

    Thanks, is there a guide on how to implement this with decomp? Some of the threads I've found seem to suggest it's quite broken atm? https://www.pokecommunity.com/threads/446473 Edit: Started following the guide, all compiles well without errors but I get weird colouration on my sprite...
  6. OtakuD

    [Graphic✓] New Overworld Sprites

    Hi Peeps, I'm wanting to edit, add or replace overworld sprites for NPCs etc. I see that many use similar palettes, is there a way to unlink these palettes and add in others as well as new NPCs? Or at least the files to figure out which NPC/Object uses which pallete so I can just replace them...
  7. OtakuD

    [Win 10] How to setup decompilation with no effort

    So once we do the initial setup and make our changes etc, how do we build from there? Surely we don't need to make a git, download it all and then build it again right? The app wants an empty folder each time tho which is confusing.... Edit: Seems you need to navigate to the decomp folder in...
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