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Update: under this code, i find that the move alternates between types. i faced a pidgeot and it 2hko'd being flying first then fighting, then i 2hko'd a venusaur with the same turn order type as before -- first flying then fighting
Alright, so I did what you put, but it made the move always normally effective, no matter the opponent. So I fixed it up a little and it looks like this now:
def pbOnStartUse(user,targets)
# First step: compute both effectivenesses.
flyingEff = pbCalcTypeMod(:FLYING,user,targets[0])...
Does anyone know how to make a move that changes its type based on what the foe is weaker to? I'm trying to fix up Flying Press to change it from having horrible coverage and high base power to a move that is either Fighting-type or Flying-type, depending on which the opponent is weaker to. I'm...
TYSM AAAAAA
I tested it, works amazing. The only issue is that Pokémon like Lillipup will only evolve once in the case that it's high enough leveled to be a Stoutland; it'll just be a Herdier.
Also every once in a while I get this error that crashes my game:
[Pokémon Essentials version 19.1]...
is there a way to possibly make it so that pokemon evolve when spawned in if they're a high enough level? i'm running this on 19.1 and havent found an operational way to implement this so far-
I'm trying to implement a "GB Sounds" type Key Item in my game (base Essentials 19.1). Basically, you use the item and it turns on a switch to use music with a suffix like "_gb" at the end of each file. I'd think it'd utilize some aspects of like the script that changes to nighttime music when a...
I'm trying to implement a "GC Sounds" type Key Item in my game (base Essentials 19.1). Basically, you use the item and it turns on a switch to use music with a suffix like "_gc" at the end of each file. I'd think it'd utilize some aspects of like the script that changes to nighttime music when a...
Hey everyone, I'm making a fan game using Essentials 19.1 and made a map that's less than 50x50 tiles. If I walk west to a certain vertical column of tiles, the game crashes leaving this message. Is it an issue with the tileset?
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.0]...
To whoever can help, my game crashes every time the player tries to sell an item. It get this message every time:
##############################################################
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.0]
[EBDX v1.2.3]
Exception: RuntimeError
Message: Script...
Can anyone tell me what the following error means and what I have to do to fix it?
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.0]
[EBDX v1.2.3]
Exception: RuntimeError
Message: Unknown ID POKEMONTRAINER_Red.
Backtrace:
101:GameData:32:in `get'
261:Trainer:48:in `male?'...