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Are you using the correct person event #(where you put 0x20)?
You have to convert it from decimal to hex as well.
Also it may seem stupid but did you change the person's script you interact with and save?
Well in your story, you have some grammar errors, which makes it a tad unappealing.
You use the wrong tense and verb tense in several places.
You also are missing some articles (a, the, etc) and have some words that should be plural and are not. I suggest a spell check too.
Well, good luck...
For the second question:
To save a map:In advance map, go to the map you want, then go to file>map...>save map as...
Then in the new game, go to the map you want to replace and pick file>map...>open map...
Also this doesn't change any tiles so you will need the correct tile sets.
The trainer ID determines the trainer you face, and therefore the pokemon. Download a tool if you want to change it.
To change what people say, open up the preexisting scripts and change them.
I'm not sure, but you should be able to find it by having the palette you want on screen (as in, during a battle) and on VBA clicking tools>palette viewer.
After you find the line of 16 colors you need, you can search for it in a hex editor and then edit it in APE.
I like the hack so far, just got through the first cave. The only big problem I have is the first gym. The pokemon used only super effective moves against my spheal and I had to grind a bunch of levels in the grass to get an ice move. I still only finished with 2 hp left. Other than that...
Do certain flags not work? I tried using the numbers 7 and 900 among others in the person ID field, and the person did not disappear after a setflag line (yes I had a hidesprite working).
Then, ONLY changing the flag and ID to others (20, 28, 29, 2A), it worked perfectly.
I did include a setvar:
setvar 0x7000 0x1
And I followed a different tutorial but one that had all of the same steps.
The first script is not a level script, just a script event that you walk over.