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this is a nice looking rom hack, though some features make it a tad bit annoying which i hope will be addressed in the future.
- trainers spamming potions
- trainer levels being too high in some cases, forcing tedious grinding (poor level curve)
- too many HM/Field Moves, I don't feel it's...
This hack seems good, but I have a few issues and this is just my opinion, OP can do whatever he likes.
- no physical/special split
- little to no battle upgrades / updated battle mechanics or learnsets
- only 386 pokemon and not all 386 pokemon are available in a single playthrough and some...
Going by this logic "in the original" then why even change any evolution methods in the first place. Using that as an excuse for 1 particular pokemon when others get a pass just breaks logic.
It's your own rom hack anyways, you can do with it what you please.
Maybe add a secondary evolution...
Will all pokemon that require trade to evolve have different evolution methods? I want an alakazam in my team but afaik, the evolution method hasn't been changed (I can't see it referenced anywhere).
Also the max beauty evolutions are a pain in the ass to grind up for a casual playthrough...
Amazing! One of my pet peeves with the original is the lack of pss, seeing that it will now be implemented is great news!
While I'm here, I've seen a few crystal rom hacks will following pokemon, is it possible within the scope of this rom hack to add such a feature?
sorry to bump,
i get the following error, after copying everything you did 1:1
tools/agbcc/bin/agbcc <flags> -o build/emerald/src/main.o src/main.c
agbcc: warnings being treated as errors
src/main.c: In function `CB2_PostSoftResetInit':
src/main.c:458: warning: implicit declaration of function...
hello, would you happen to know why i get palette errors on the newer overworld sprites? (im using emerald dx source for my project)
i followed everything 1:1 alongside the chimecho data so happiny would appear afterwards in all possible applicable places.
im using the following from your...