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I am trying to make a move that works like bide but only lasts 2 as opposed to 3 turns and only returns with 1.5 times the damage received and then heals you half of the damage dealt. I thought I was coding it all correctly but I am getting an error when I try to use the move in game.
The code...
Yeah I found all of those spots as well.
I found a solution this afternoon. I added this line of code into the pokebattle_move and pokebattle_AI scripts at the end of the pbtypemodifier script:
return 0.5 if (mod1==1 && mod2==1 && mod3==1)
Thanks. I actually used 11 and it was open as far as I can tell at this point. The only issue I have now is that when a Pokemon has a 3 times resistance it is instead turning into being immune.
Is there a place in the code that tells says something along the lines of:
if typemod < 1...
I want to add a third type and have done so with moderate success. However, when editing the compiler script I gave type3 the value of 10 which is the same as the value for the base stat of HP effectively changing the base HP stat for all Pokemon to the number of their third type. Which is an...
I just added Elite Battle and Generation 6 Add-Ons to my game and ever since then I have had a strange problem. After a Pokemon that is low on health switches out, it loses some of its health. I can't find anywhere that could be causing this issue and at this point I have no clue as to why this...
I am trying to create an event that uses a conditional branch to check if the highest level Pokemon in your party is under or over 20. Unfortunately I can not get it to work. I am new to making events and can't figure out what is wrong.
Here is a screenshot of what I currently have:
How can i...
I would like to make certain areas only allow the trainer to carry Pokemon under a specific level, unless a certain badge or number of badges have been obtained. Is this at all possible? If so were would I start? What scripts would I need to modify?
I am not half bad at scripting and am good at...
I want to make two or three different starting locations for the player based on some questions answered when choosing your gender. Is this possible? If so how would I go about doing it and what scripts would I need to edit?
I am not half bad at scripting and am good at understanding what...
I know it would be a bunch of work and that it is an unpopular idea, but I would still like to do it. I mostly am asking to make sure I don't miss anything that I would need to change to make it work correctly. Here is my list of things to edit involving adding a 3rd type:
Compiler Script...